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From Wikipedia, the free encyclopedia Sports Children playing soccer.A sport consists of a physical and mentally competitive activity carried out with a recreational purpose for competition, for self-enjoyment, to attain excellence, for the development of a skill, or some combination of these. A sport has physical activity, side by side competition, self-motivation and a scoring system. The difference of purpose is what characterises sport, combined with the notion of individual (or team) skill or prowess. Contents 1 History of sport 2 A classification of sports 2.1 Opponent 2.2 Achievement 2.3 Sports that fall into multiple categories 3 Sportsmanship 4 Professionalism and the regulation of sport 5 Sport and politics 6 Art and sport 7 The terms 'sport' and 'sports' 8 Recommended reading 9 See also 10 External links History of sport Main article: History of sport The development of sport throughout history teaches us a great deal about social changes, and about the nature of sport itself. There are many modern discoveries in France, Africa, and Australia of cave art (see, for example, Lascaux) from prehistory which provide evidence of ritual ceremonial behaviour. Some of these sources date from over 30,000 years ago, as established by carbon dating. Although there is scant direct evidence of sport from these sources, it is reasonable to extrapolate that there was some activity at these times resembling sport. There are artifacts and structures which suggest that Chinese people engaged in activities which meet our definition of sport as early as 4000 BC. Gymnastics appears to have been a popular sport in China's past. Monuments to the Pharaohs indicate that a range of sports were well developed and regulated several thousands of years ago, including swimming and fishing. Other sports included javelin throwing, high jump, and wrestling. Ancient Persian sports such as the traditional Iranian martial art of Zourkhaneh had a close connection to the warfare skills. Among other sports which originate in Persia are polo and jousting. A wide range of sports were already established at the time of the Ancient Greece. Wrestling, running, boxing, javelin, discus throwing, and chariot racing were prevalent. This suggests that the military culture of Greece was an influence on the development of its sports and vice versa. The Olympic Games were held every four years in Ancient Greece, at a small village in Pelopponisos called Olympia. Sport has been increasingly organised and regulated from the time of the Ancient Olympics up to the present century. Activities necessary for food and survival became regulated activities done for pleasure or competition on an increasing scale, for example hunting, fishing, horticulture. The Industrial Revolution and mass production brought increased leisure which allowed increases in spectator sports, less elitism in sports, and greater accessibility. These trends continued with the advent of mass media and global communication. Professionalism became prevalent, further adding to the increase in sport's popularity. Not only has professionalism helped increase the popularity of sports, but additionally the need to have fun and take a break from a hectic workday or to relieve unwanted stress, as with any profession. A classification of sports Main article: List of sports One system for classifying sports is as follows, based more on the sport's aim than on the actual mechanics. The examples given are intended to be illustrative, rather than comprehensive. Opponent Combat (wrestling, Judo, karate, boxing, fencing, tae kwon do,billiards...) Court (tennis, shuttlecock sport, badminton, volleyball, squash, table tennis...) Team (baseball, american football, basketball, hockey, football (soccer),Gaelic football[1] lacrosse, cricket, netball, rugby, croquet, ...) Achievement Target (archery, shooting, dart...) Display (gymnastics, bodybuilding, equestrianism, diving...) Strength (weight-lifting, triple jump, shot put...) Endurance (running, cycling, swimming, triathlon, orienteering, cross-country skiing...) Sports that fall into multiple categories Bowling Curling Darts Fishing Golf Stock car racing Sportsmanship Sportsmanship is defined as "conduct and attitude considered as befitting participants, including a sense of fair play, courtesy toward teammates and opponents, a striving spirit, and grace in losing." It is interesting that the motivation for sport is often an elusive element. For example, beginners in are often told that dinghy racing is a good means to sharpen the learner's sailing skills. However, it often emerges that skills are honed to increase racing performance and achievements in competition, rather than the converse. Sportsmanship expresses an aspiration or ethos that the activity will be enjoyed for its own sake. The well-known sentiment by sports journalist Grantland Rice, that it's “not that you won or lost but how you played the game," and the Modern Olympic creed expressed by its founder Pierre de Coubertin: "The most important thing . . . is not winning but taking part” are typical expressions of this sentiment. But often the pressures of competition (See the related article, "Winning isn't everything; it's the only thing." or an obsession with individual achievement - as well as the intrusion of technology - can all work against enjoyment and fair play by participants. People responsible for leisure activities often seek recognition and respectability as sports by joining sports federations such as the IOC, or by forming their own regulatory body. In this way sports evolve from leisure activity to more formal sports: relatively recent newcomers are BMX cycling, snowboarding, wrestling, etc. Some of these activities have been popular but uncodified pursuits in various forms for different lengths of time. Indeed, the formal regulation of sport is a relatively modern and increasing development. Sportsmanship, within any given game, is how each competitor acts before, during, and after the competition. Not only is it important to have good sportsmanship if one wins, but also if one loses. For example, in football it is considered sportsmanlike to kick the ball out of play to allow treatment for an injured player on the other side. Reciprocally, the other team is expected to return the ball from the throw-in. Compare Sportsmanship with Gamesmanship. Violence in sports involves crossing the line between fair competition and intentional aggressive violence. Athletes, coaches, fans, and parents sometimes unleash violent behaviour on people or property, in misguided shows of loyalty, dominance, anger, or celebration. Professionalism and the regulation of sport The entertainment aspect of sport, together with the spread of mass media and increased leisure time, has led to professionalism in sport. This has resulted in some conflict, where the paycheck can be seen as more important than recreational aspects: or where the sport is changed simply to make it more profitable and popular therefore losing some of the traditions valued by some The entertainment aspect also means that sportsmen and women are often elevated to celebrity status, or in some cases near-god-like. The successful execution of a sport requires the consensus agreement of the participants on a set of rules for fair competition. This has led to the control of each sport through a regulatory body to define what methods of competition are acceptable and what are considered cheating. Sport and politics There have been many dilemmas for sports where a difficult political context is in place. When apartheid was the official policy in South Africa, many sportspeople adopted the conscientious approach that they should not appear in competitive sports there. Some feel this was an effective contribution to the eventual demolition of the policy of apartheid, others feel that it may have prolonged and reinforced its worst effects. The 1936 Summer Olympics held in Berlin was an illustration, perhaps best recognised in retrospect, where an ideology was developing which used the event to strengthen its spread through propaganda. In the history of Ireland, Gaelic sports were connected with cultural nationalism. Even until the mid 20th century a person could have been banned from playing Gaelic football, hurling, or other sports administered by the GAA if s/he played or supported football, or other games seen to be of British origin. Until recently the GAA continued to ban the playing of football and rugby union at Gaelic venues under the controversial Rule 42, although Gaelic games are frequently played on football and rugby arenas, particularly outside of Ireland. Until recently, under Rule 21, the GAA also banned members of the British security forces and members of the RUC, now reconstituted as the PSNI, from playing Gaelic games, but the advent of the Good Friday Agreement in 1998 led to the eventual removal of the ban. Nationalism in general is often evident in the pursuit of sport, or in its reporting: people compete in national teams, or commentators and audiences can adopt a partisan view. These trends are seen by some as contrary to the fundamental ethos of sport being carried on for its own sake, for the enjoyment of its participants. Art and sport Sport has many affinities with art. Ice skating and Tai chi, for example, are sports that come close to artistic spectacles in themselves: to watch these activities comes close to the experience of spectating at a ballet. Similarly, there are other activities that have elements of sport and art in their execution, such as performance art, artistic gymnastics, Bodybuilding, Parkour, Yoga, dressage, etc. Perhaps the best example is Bull-fighting, which in Spain is reported in the arts pages of newspapers. The fact that art is so close to sport in some situations is probably related to the nature of sport. The definition of "sport" above put forward the idea of an activity pursued not just for the usual purposes, for example, running not simply to get places, but running for its own sake, running as well as we can. This is similar to a common view of aesthetic value, which is seen as something over and above the strictly functional value coming from an object's normal use. So an aesthetically pleasing car is one which doesn't just get from A to B, but which impresses us with its grace, poise, and charisma. In the same way, a sporting performance such as jumping doesn't just impress us as being an effective way to avoid obstacles or to get across streams. It impresses us because of the ability, skill, and style which is shown. Art and sport were probably more clearly linked at the time of Ancient Greece, when gymnastics and calisthenics invoked admiration and aesthetic appreciation for the physical build, prowess and 'arete' displayed by participants. The modern term 'art' as skill, is related to this ancient Greek term 'arete'. The closeness of art and sport in these times was revealed by the nature of the Olympic Games which, as we have seen, were celebrations of both sporting and artistic achievements, poetry, sculpture and architecture. The terms 'sport' and 'sports' In Commonwealth English, sporting activities are commonly denoted by the collective noun "sport". In American English, "sports" is more common for this usage. In all English dialects, "sports" is the term used for more than one specific sport. For example, "football and swimming are my favourite sports" would sound natural to all English speakers, whereas "I enjoy sport" would sound less natural than "I enjoy sports" to many North Americans. For more information on Sports, please visit Wikipedia |
From Wikipedia, the free encyclopedia Gambling 1 Legal aspects 2 Psychological aspects 3 Types of gambling 3.1 Casino games 3.1.1 "Beatable" casino games 3.1.2 "Unbeatable" casino games 3.2 Non-casino gambling games 3.3 Fixed-odds gambling 3.4 Gambling on horse races 3.5 Sports betting 3.6 Scratchcards 3.7 Other types of betting 3.8 Arbitrage betting 4 Staking systems 5 List of notable wagers 6 Associated word usage 7 By country 8 See also 9 Bibliography 10 External links Gambling has had many different meanings depending on the cultural and historical context in which it is used. Currently, in western society, it generally has an economic definition and meaning and typically refers to "wagering money or something of material value on something with an uncertain outcome in hope of winning additional money or material goods". Furthermore: the outcome of the wager is typically evident within a short period of time the primary intent of the bet is to win additional money or material goods This definition of gambling usually excludes: emotional or physical risk-taking where what is being risked is not money or material goods (e.g., skydiving, running for office, asking someone for a date, etc.) buying insurance, as the primary intent of the purchase is to protect against loss, rather than to collect or win all forms of 'investment' (stock market, real estate) with positive expected returns and economic utility starting a new business, as time and effort are also being wagered and the outcome is not determined in a short period of time situations where the possibility of winning additional money or material goods is a secondary or incidental reason for the wager/purchase (e.g., buying a raffle ticket to support a worthy cause) Prediction markets or knowledge exchanges where the specific outcome is to encourage the development of market-based mechanisms for resolving questions of science, technology, management, strategy, planning, policy, etc. Gambling varies on four dimensions: What is being wagered (money or material goods). How much is being wagered. The predictability of the event. For some things such as lotteries, slot machines and bingo, the results are random and unpredictable. No skill or system will give you any advantage. For other things such as sports betting and horse racing there is some predictability to the outcome. In this situation greater knowledge and skill gives a person an advantage over other bettors. The 'expected value', the positive or negative mathematical expectation. Legal aspects Because religious authorities generally frown on gambling to some extent, and because of various perceived social costs, most legal jurisdictions censure gambling to some extent. Some Islamic nations officially prohibit gambling; most other countries regulate it. In particular, in the majority of circumstances—and perhaps all cases—the law does not recognise wagers as contracts, and views any consequent losses as debts of honour, unenforceable by legal process. Thus organized crime often takes over the enforcement of large gambling debts, sometimes using violent methods. Because contracts of insurance have many features in common with wagers, legislation generally makes a distinction, typically defining any agreement in which either one of the parties has an interest in the outcome bet upon, beyond the specific financial terms, as a contract of insurance. Thus a bet on whether one's house will burn down becomes a contract of insurance, as one has an independent interest in the security of one's home. Furthermore, many jurisdictions, local as well as national, either ban or heavily control ("license") gambling. Such regulation generally leads to gambling tourism and illegal gambling, the latter often under the auspices of organized crime. Such involvement frequently brings the activity under even more severe moral censure and leads to calls for greater regulation. Conversely, the close involvement of governments (through regulation and gambling taxation) has led to a close connection between many governments and gambling organisations, where legal gambling provides much government revenue, such as in Monaco. There is generally legislation requiring that the odds in gambling machines are fair (i.e. statistically random), to prevent manufacturers from making some high-payoff results impossible (since these have very low probability, this can quite easily pass unnoticed). Psychological aspects Though many participate in gambling as a form of recreation or even as a means to gain an income, gambling, like any behavior which involves variation in brain chemistry, can become a psychologically addictive and harmful behavior in some people. Reinforcement phenomena may also make gamblers persist in gambling even after repeated losses. Because of the negative connotations of the word "gambling", casinos and race tracks often use the euphemism "gaming" to describe the recreational gambling activities they offer. The Russian writer Dostoevsky portrays in his novella The Gambler the psychological implications of gambling and how gambling can affect gamblers. He also associates gambling and the idea of "getting rich quick", suggesting that Russians may have a particular affinity for gambling. Dostoevsky shows the effect of betting money for the chance of gaining more in 19th-century Europe. The association between Russians and gambling has fed legends of the origins of Russian roulette. See Compulsive gambling Types of gambling Casino games "Beatable" casino games With proper strategy, a smart player can create a positive mathematical expectation. Poker (Also recognised as a game of skill) Blackjack -- with card counting Video poker -- with proper pay table and/or progressive jackpot Pai Gow Poker and Tiles -- player-dealt Sports betting Horse racing (parimutuel) Slot machines -- only linked slots when multi-player jackpots reach a certain point "Unbeatable" casino games These have a negative expectation, players as a group will lose in the long run (unless they cheat). Baccarat Craps Roulette (unless physical prediction is used) Keno Casino war Faro (All but extinct) Pachinko Sic Bo Fan-Tan Let It Ride 3-card Poker 4-card poker Red Dog Pyramid Poker Caribbean Stud Poker Spanish 21 -- without counting Texas Hold'em Bonus Poker Non-casino gambling games Some of these are played recreationally without stakes Bingo (US|UK) Lottery Mahjong Dead pool Dice-based Backgammon Liar's dice Passe-dix Hazard Threes Pig Mexico Card games Liar's poker Bridge Basset Lansquenet Piquet Put Coin-tossing Head and Tail Two-up (Australian casinos offer versions of two-up) Confidence tricks Three card monte Shell game Carnival Games The Razzle Hanky Pank Penny Falls Six-Cat The Swinger The Push-up Bottle The Nail Joint Con Games (in bars) Put and Take The Smack The Drunken Mitt Fixed-odds gambling Fixed-odds gambling and Parimutuel betting frequently occur at or on the following kinds of events: Horse racing (see below) Greyhound racing Jai alai Football matches (particularly on Association and American football) Golf Tennis Cricket Baseball Basketball Ice hockey Rugby (League and Union) Snooker Motor sports Boxing Darts In addition many bookmakers offer fixed odds on a number of non-sports related outcomes, for example the direction and extent of movement of various financial indices, whether snow will fall on Christmas Day in a given area, the winner of television competitions such as Big Brother, election results [1] , and so forth. Interactive prediction markets also offer trading on these outcomes, with "shares" of results trading on an open market. See Sports betting below. Gambling on horse races One of the most widespread forms of gambling involves betting on horse races, most commonly on races between thoroughbreds or between standardbreds. Wagering may take place through parimutuel pools; or bookmakers may take bets personally. Parimutuel wagers pay off at prices determined by support in the wagering pools, while bookmakers pay off either at the odds offered at the time of accepting the bet; or at the median odds offered by track bookmakers at the time the race started. In Canada and the United States, the most common types of bet on horse races include: win – to succeed the bettor must pick the horse which wins the race. place – the bettor must pick a horse which finishes either first or second. show – the bettor must pick a horse which finishes first, second, or third. exacta, perfecta, or exactor –the bettor must pick the two horses which finish first and second and specify which will finish first quinella or quiniela – the bettor must pick the two horses which finish first and second, but need not specify which will finish first. trifecta or triactor – the bettor must pick the three horses which finish first, second, and third and specify which will finish first, second and third. superfecta – the bettor must pick the four horses which finish first, second, third and fourth, and specify which will finish first, second, third and fourth. double – the bettor must pick the winners of two successive races; most race tracks in Canada and the United States take double wagers on the first two races on the program (the daily double) and on the last two (the late double). triple – the bettor must pick the winners of three successive races; many tracks offer rolling triples, or triples on any three successive races on the program. Also called pick three or more commonly, a treble sweep – the bettor must pick the winners of four or more successive races. In the US, this is usually called pick four and pick six, with the latter paying out a consolation return to bettors correctly selecting five winners out of six races, and with "rollover" jackpots accumulating each day until one or more bettors correctly picks all six winners. Win, place and show wagers class as straight bets, and the remaining wagers as exotic bets. Bettors usually make multiple wagers on exotic bets. A box consists of a multiple wager in which punters bet all possible combinations of a group of horses in the same race. A key involves making a multiple wager with a single horse in one race bet in one position with all possible combinations of other selected horses in a single race. A wheel consists of betting all horses in one race of a bet involving two or more races. For example a 1-all daily double wheel bets the 1-horse in the first race with every horse in the second. People making straight bets commonly employ the strategy of an 'each way' bet. Here the bettor picks a horse and bets it will win, and makes an additional bet that it will show, so that theoretically if the horse runs third it will at least pay back the two bets. The Canadian and American equivalent is the bet across (short for across the board): the bettor bets equal sums on the horse to win, place, and show. In Canada and the United States punters make exotic wagers on horses running at the same track on the same program. In the United Kingdom bookmakers offer exotic wagers on horses at different tracks. Probably the Yankee occurs most commonly: in this the bettor tries to pick the winner of four races. This bet also includes subsidiary wagers on smaller combinations of the chosen horses; for example, if only two of the four horses win, the bettor still collects for their double. A Trixie requires trying to pick three winners, and a Canadian or Super Yankee trying to pick five; these also include subsidiary bets. The term nap identifies the best bet of the day. A parlay (US) or accumulator (UK) consists of a series of bets in which bettors stake the winnings from one race on the next in order until either the bettor loses or the series completes successfully. (Similarly, greyhound racing offers a popular betting alternative to horse racing in many countries.) Sports betting See also main sports betting article Betting on team sports has become an important service industry in many countries. For example, millions of Britons play the football pools every week. At sports betting, players may beat the bank. Most jurisdictions in Canada and the United States regard sports betting as illegal (Nevada offers full sports betting and the Canadian provinces offer Sport Select - government-run sports parlay betting). However, millions engage in sports betting despite its illegality. In Canada and the United States the most popular sports bets include: against the spread - the bettor wagers either that the favoured team will win by a specified number of points or that it will not. Giving the points involves betting the favourite, and taking the points means betting the underdog. See point spread. A team covers the spread if it wins the game with the score modified by the spread. If Dallas and Washington are playing and the spread is (Dallas -7), then Dallas has to win by at least 8 points to cover. Half-point spreads are also possible and the spread may change. against odds - the most popular types of bets against odds comprise simple bets that a team will win and over-under (bets on the total points, runs, or goals scored by both teams). In making an over-under bet, the bettor wagers that the total will exceed or fall short of a total specified by the bookmaker. against a combination of odds and spread In sports betting, a parlay involves a bet that two or more teams will win. In the United States gamblers have made the parlay card one of the most common forms of sports betting: here bettors wager on the outcomes of two or more games. If all their picks win, they collect. Most such betting occurs in workplaces. A teaser is one type of parlay where the bettor can alter the point spreads on the two games in the bet. Scratchcards A scratchcard is a small piece of card where an area has been covered by a substance that cannot be seen through, but can be scratched off. Under this area are concealed the items/pictures that must be 'found' in order to win. The generic scratchcard requires the player to match three of the same prize amounts. If this is accomplished, they win that amount. Other scratchcards involve matching symbols, pictures or words. Scratchcards are a very popular form of gambling due to their low cost. However, the low cost to buy a scratchcard is offset by the smaller prizes, compared to casino jackpots or lottery wins. Other types of betting One can also bet with another person that a statement is true or false, or that a specified event will happen (a "back bet") or will not happen (a "lay bet") within a specified time. This occurs in particular when two people have opposing but strongly-held views on truth or events. Not only do the parties hope to gain from the bet, they place the bet also to demonstrate their certainty about the issue. Some means of determining the issue at stake must exist. Sometimes the amount bet remains nominal, demonstrating the outcome as one of principle rather than of financial importance. Betting Exchanges allow consumers to both back and lay at odds of their choice. Similar in someways to a stock exchange, a better may want to back a horse (hoping it to win) or lay a horse (hoping it to lose, effectively acting as bookmaker) Arbitrage betting Arbitrage betting, is a no-risk or risk-free betting system, it is a special case of betting on events offered by betting websites which is not gambling but rather an unusual investment practice. Staking systems Many people have formulated staking systems in an attempt to "beat the bookie", but most still accept that no staking system can make an unprofitable system profitable over time. Widely-used systems include: Fixed stakes – a traditional system of staking the same amount on each selection. This method suits conservative punters if the stake remains below 5% of the bank. Fixed profits – the stakes vary based on the odds to ensure the same profit from each winning selection. This method suits conservative punters well, although if the profitability of one's bets varies independently of the odds the bettor simply reduces his or her cash flow. Due-column betting – A variation on fixed profits betting in which the bettor sets a target profit and then calculates a bet size that will make this profit, adding any losses to the target. For example, to make a target of $100 profit a bettor would wager $50 at odds of 2 to 1. If the bet loses, the target becomes $150. If the next bet is also at odds of 2 to 1, the wager therefore becomes $75. This type of wagering can prove ruinous in the long run. Kelly – the optimium level to bet to maximise your future median bank level; the punter needs to estimate fair odds (in decimal odds) and then calculate the stake using: The English word hazard originated as Arabic az-zar or al-zar, which meant a type of dice game. Compare also the English word "dicey" meaning "risky". Scientists have dubbed certain random-number-based calculation algorithms the "Monte Carlo method". Even money, as a gambling term, describes a wagering proposition with even odds - in other words, if one loses a bet, one stands to lose the same amount of money that the winner of the bet would win (less, of course, the vigorish or "juice"). The term has come to have meaning in the wider English usage beyond actual gambling, however, as a way of describing an event whose occurrence is about as likely to occur as not, as in "It's even money that it will rain today". Compare 50 50. For more information on Gambling, please visit Wikipedia |
From Wikipedia, the free encyclopedia Football Some of the many different codes of football.While it is widely believed that the word football, or "foot ball", originated in reference to the action of a foot kicking a ball, there is a rival explanation, which has it that football originally referred to a variety of games in medieval Europe, which were played on foot.[1] These games were usually played by peasants, as opposed to the horse-riding sports often played by aristocrats. While there is no conclusive evidence for this explanation, the word football has always implied a variety of games played on foot, not just those that involved kicking a ball. In some cases, the word football has been applied to games which have specifically outlawed kicking the ball. (See football (word) for more details.) All football games involve scoring points with a spherical or ellipsoidal ball (itself called a football), by moving the ball into, onto, or over a goal area or line defended by the opposing team. Many of the modern games have their origins in England, but many peoples around the world have played games which involved kicking and/or carrying a ball since ancient times. The object of all football games is to advance the ball by kicking, running with, or passing and catching, either to the opponent's end of the field where points or goals can be scored by, depending on the game, putting the ball across the goal line between posts and under a crossbar, putting the ball between upright posts (and possibly over a crossbar), or advancing the ball across the opponent's goal line while maintaining possession of the ball. In all football games, the winning team is the one that has the most points or goals when a specified length of time has elapsed. 1 History 1.1 Ancient games 1.2 Mediæval football 1.3 Calcio Fiorentino 1.4 Official disapproval and attempts to ban football 2 The establishment of modern codes of football 2.1 English public schools 2.2 The Cambridge Rules 2.3 Other developments in the 1850s 2.4 Australian rules football 2.5 The Football Association 2.6 Rugby football 2.7 North American football 2.8 Gaelic football 2.9 The split in rugby football 2.10 The reform of American football 2.11 The two rugby codes diverge further 3 Football today 3.1 Use of the word "football" in English-speaking countries 3.2 Games descended from the FA rules of 1863 3.3 Games descended from Rugby School rules 3.4 Irish and Australian varieties of football 3.5 Surviving Mediæval ball games 3.6 Other surviving public school games 3.7 More recent inventions and derivations 3.8 Tabletop games and other recreations 4 See also 5 References 6 External links History For the history of only Association Football, see History of football (soccer) Throughout the history of mankind the urge to kick at stones and other such objects is thought to have led to many early activities involving kicking and/or running with a ball. Football-like games predate recorded history in all parts of the world, though the earliest forms of football are not known. Ancient games Documented evidence of what is possibly the oldest organized activity resembling football can be found in a Chinese military manual written during the Han Dynasty in about 2nd century BC. It describes a practice known as cuju (Traditional Chinese:?? or ?? ; Pinyin: cù ju) which involved kicking a leather ball through a hole in a piece of silk cloth strung between two 30 foot poles. Another Asian ball-kicking game, which may have been influenced by cuju, is kemari. This is known to have been played within the Japanese imperial court in Kyoto from about 600AD. In kemari several individuals stand in a circle and kick a ball to each other, trying not to let the ball drop to the ground (much like keepie uppie). The game survived through many years but appears to have died out sometime before the mid 19th century. In 1903 in a bid to restore ancient traditions the game was revived and it can now be seen played for the benefit of tourists at a number of festivals. The Greeks and Romans are known to have played many ball games some of which involved the use of the feet. The Roman writer Cicero describes the case of a man who was killed whilst having a shave when a ball was kicked into a barbers shop. The Roman game of Harpastu is believed to have been adapted from a team game known as "ep?s?????" (episkyros) or pheninda that is mentioned by Greek playwright, Antiphanes (388-311BC) and later referred to by Clement of Alexandria. The game appears to have vaguely resembled rugby. There are a number of less well-documented references to prehistoric, ancient or traditional ball games, played by indigenous peoples all around the world. For example, William Strachey of the Jamestown settlement is the first to record a game played by the Native Americans called Pahsaheman, in 1610. In Victoria, Australia, Indigenous Australians played a game called Marn Grook. An 1878 book by Robert Brough-Smyth, The Aborigines of Victoria, quotes a man called Richard Thomas as saying, in about 1841, that he had witnessed Aboriginal people playing the game: "Mr Thomas describes how the foremost player will drop kick a ball made from the skin of a possum and how other players leap into the air in order to catch it." It is widely believed that Marn Grook had an influence on the development of Australian Rules Football (see below). In northern Canada and/or Alaska, the Inuit (Eskimos) played a game on ice called Aqsaqtuk. Each match began with two teams facing each other in parallel lines, before attempting to kick the ball through each other team's line and then at a goal. The ancient Aztec game of ollamalitzli also involved kicking a ball, but it generally had more similarities to basketball. These games and others may well far back into antiquity and have influenced football over the centuries. However, the route towards the development of modern football games appears to lie in Western Europe and particularly England. Mediæval football Further information: Mediæval football The Middle Ages saw a huge rise in popularity of annual Shrovetide football matches throughout Europe, particularly in England. The game played in England at this time may have arrived with the Roman occupation, but there is little evidence to indicate this. Reports of a game played in Brittany, Normandy and Picardy, known as Choule or Soule, suggest that some of these football games could have arrived in England as a result of the Norman Conquest. These archaic forms of football would be played between neighbouring towns and villages, involving an unlimited number of players on opposing teams, who would clash in a heaving mass of people struggling to drag an inflated pig's bladder by any means possible to markers at each end of a town (sometimes instead of markers, the teams would attempt to kick the bladder into the balcony of the oponents church). A legend that these games in England evolved from a more ancient and bloody ritual of kicking the "Dane's head" is unlikely to be true. Shrovetide games survive in a number of English towns (see below). The first description of football in England was given by William FitzStephen (c. 1174-1183). He described the activities of London youths during the annual festival of Shrove Tuesday. After lunch all the youth of the city go out into the fields to take part in a ball game. The students of each school have their own ball; the workers from each city craft are also carrying their balls. Older citizens, fathers, and wealthy citizens come on horseback to watch their juniors competing, and to relive their own youth vicariously: you can see their inner passions aroused as they watch the action and get caught up in the fun being had by the carefree adolescents.[1] Most of the early references to the game speak simply of "ball play" or "playing at ball". This reinforces the idea that the games played at the time did not necessarily involve a ball being kicked. The first clear reference to football was not recorded until 1409, when King Henry IV of England issued an edict to ban it. In 1424, King James I of Scotland also attempted to ban the playing of "fute-ball". However, the first clear reference to a ball being used did not occur until 1486.[2] The first reference to football in Ireland occurs in the Statute of Galway of 1527, which allowed the playing of football and archery but banned "hokie' — the hurling of a little ball with sticks or staves" as well as other sports. (The earliest recorded football match in Ireland was one between Louth and Meath, at Slane, in 1712.) Calcio Fiorentino Main article: Calcio Fiorentino In the 16th century, the city of Florence celebrated the period between Epiphany and Lent by playing a game known as "o Calcio storico" ("kickball in costume") in the Piazza della Novere or the Piazza Santa Croce. The young aristocrats of the city would dress up in fine silk costumes and embroil themselves in a violent form of football. For example, calcio players could punch, shoulder charge, and kick opponents. Blows below the belt were allowed. The game is said to have originated as a military training exercise. The most famous match took place on February 17, 1530. While the troops of Charles V, Holy Roman Emperor were besieging Florence, a game of calcio was organised as a show of defiance. In 1580, Count Giovanni de' Bardi di Vernio wrote Discorso sopra 'l giuoco del Calcio Fiorentino. This is sometimes credited as the earliest known published rules of any football game. The game was not played between January 1739 and May 1930, when it was revived to celebrate the 400th anniversary of the match mentioned above. Calcio is still played, mostly as a tourist attraction. Official disapproval and attempts to ban football Numerous attempts have been made throughout history to ban football games, particularly the most rowdy and disruptive forms. Between 1324 and 1667, football was banned in England alone by more than 30 royal and local laws. King Edward II was so troubled by the unruliness of football in London that on April 13, 1314 he issued a proclamation banning it: Forasmuch as there is great noise in the city caused by hustling over large balls from which many evils may arise which God forbid; we command and forbid, on behalf of the King, on pain of imprisonment, such game to be used in the city in the future. The reasons for the ban by Edward III, on June 12, 1349, were explicit: football and other recreations distracted the populace from practicing archery, which was necessary for war, and after the great loss of life that had occurred during the Black Death, England needed as many archers as possible. Football featured in similar attempts by monarchs to ban recreational sport across Europe. In France it was banned by Phillippe V in 1319, and again by Charles V in 1369. In England, the outlawing of sport was attempted by Richard II in 1389 and Henry IV in 1401. In Scotland, football was banned by James I in 1424 and by James II in 1457. Despite evidence that Henry VIII of England played the game — in 1526, he ordered the first known pair of football boots — in 1540 Henry also attempted a ban. All of these attempts failed to curb the people's desire to play the game. By 1608, the local authorities in Manchester were complaining that: With the ffotebale...[there] hath beene greate disorder in our towne of Manchester we are told, and glasse windowes broken yearlye and spoyled by a companie of lewd and disordered persons using that unlawful exercise of playing with the ffotebale in ye streets of the said towne, breaking many men's windows and glasse at their pleasure and other great inormyties.[3] That same year, the modern spelling of the word "football" is first recorded, when it was used disapprovingly by William Shakespeare. Shakespeare's play King Lear (which was first published in 1608) contains the line: "Nor tripped neither, you base football player" (Act I Scene 4). Shakespeare also mentions the game in A Comedy of Errors (Act II Scene 1): Am I so round with you as you with me, That like a football you do spurn me thus? You spurn me hence, and he will spurn me hither: If I last in this service, you must case me in leather. ("Spurn" literally means to kick away, thus implying that the game involved kicking a ball between players.) In the period following the English Civil War, Oliver Cromwell had some success in suppressing football games, although they became even more popular following the Restoration, in 1660. Charles II of England gave the game royal approval in 1681 when he attended a fixture between the Royal Household and the Duke of Albemarle's servants. Even in England's early modern era, efforts were made to ban football at a local level, and force it off the streets. In 1827, the annual Alnwick Shrove Tuesday game proceeded only after the Duke of Northumberland provided a field for the game to be played on. (The Duke also presented the ball before the match — a ritual that continues to this day.) In 1835, the British Highways Act banned the playing of football on public highways, with a maximum penalty of forty shillings. The very popular English women's football matches were banned from FA grounds in 1921, stifling the game there for the following 40 years. The establishment of modern codes of football English public schools Match at Winchester College around 1840.The earliest evidence that games resembling football were being played at English public schools — mainly attended by boys from the upper, upper-middle and professional classes — comes from the Vulgaria by William Horman in 1519. Horman had been headmaster at Eton and Winchester Colleges and his Latin textbook includes a translation exercise with the phrase "We wyll playe with a ball full of wynde". The first specific mention of football can be found in a Latin poem by Robert Matthew, a Winchester scholar from 1643 to 1647. He describes how "...we may play quoits, or hand-ball, or bat-and-ball, or football; these games are innocent and lawful...". Nugae Etonenses (1766) by T. Frankland also mentions the "Football Fields" at Eton. By the early 19th century, (before the Factory Act of 1850), most working class people in Britain had to work six days a week, often for over twelve hours a day. They had neither the time nor the inclination to engage in sport for recreation and, at the time, many children were part of the labour force. Feast day football on the public highway was at an end. Thus the public school boys, who were free from constant toil, became the inventors of organised football games with formal codes of rules. These gradually evolved into the modern football games that we know today. Football had come to be adopted by a number of public schools as a way of encouraging competitiveness and keeping youths fit. Each school drafted their own rules to suit the dimensions of their playing field. The rules varied widely between different schools and were changed over time with each new intake of pupils. Soon, two schools of thought about how football should be played emerged. Some schools favoured a game in which the ball could be carried (as at Rugby, Marlborough and Cheltenham), whilst others preferred a game where kicking and dribbling the ball was promoted (as at Eton, Harrow, Westminster and Charterhouse). The division into these two camps was partly the result of circumstances in which the games were played. At Charterhouse and Westminster the boys were confined to playing their ball game within the cloisters making the rough and tumble of the handling game difficult. William Webb Ellis, a pupil at Rugby school, is said to have "showed a fine disregard for the rules of football, as played in his time" by picking up the ball and running to the opponents' goal in 1823. This act is popularly said to be the beginnings of Rugby football, but the evidence for this bold act does not stand up to close examination and most sports historians believe the story to be apocryphal. Nevertheless, by 1841 (some sources say 1842), running with the ball had become acceptable at Rugby, as long as a player gathered the ball on the full or from a bounce, he was not offside and he did not pass the ball. The boom in rail transport in Britain during the 1840s meant that people were able to travel further and with less inconvenience than they ever had before. Inter-school sporting competitions became possible. While local rules for athletics could be easily understood by visiting schools, it was nearly impossible for schools to play each other at football, as each school played by its own rules. During this period, the Rugby school rules appear to have spread at least as far, perhaps further, than the other schools' games. For example, it is said that the world's first "football club" (that is one which was not part of a school or university), was the Guy's Hospital Football Club, founded in London in 1843. The club is said to have played the Rugby school game. However, some have argued that this club is too poorly documented to be considered to have existed since that time. In 1845, three boys at Rugby school were tasked with codifying the rules then being used at the school. These were the first set of written rules (or code) for any form of football[2]. This further assisted the spread of the Rugby game. The Cambridge Rules Main article: The Cambridge Rules In 1848 at Cambridge University, Mr. H. de Winton and Mr. J.C. Thring, who were both formerly at Shrewsbury School, called a meeting at Trinity College, Cambridge with 12 other representatives from Eton, Harrow, Rugby, Winchester and Shrewsbury. An eight-hour meeting produced what amounted to the first set of modern rules, known as the Cambridge Rules. No copy of these rules now exists, but a revised version from circa 1856 is held in the library of Shrewsbury School. The rules clearly favour the kicking game. Handling was only allowed for a player to take a clean catch entitling them to a free kick and there was a primitive offside rule, disallowing players from "loitering" around the opponents' goal. However, the Cambridge Rules were not widely adopted. Other developments in the 1850s The increasing interest and development of the various English football games was shown in 1851, when William Gilbert, a shoemaker from Rugby, exhibited both round and oval-shaped balls at the Great Exhibition in London. Dublin University Football Club — founded at Trinity College, Dublin in 1854 and later famous as a bastion of the Rugby School game — is arguably the world's oldest football club in any code. Sheffield Football Club also has a claim to be the world's oldest football club, in the sense of a club not attached to a school or university. It was founded by former Harrow School pupils Nathaniel Creswick and William Prest, in 1857. Creswick and Prest devised their own version of football: the Sheffield Rules. There were some similarities to the Cambridge Rules, but players were allowed to push or hit the ball with their hands, and there was no offside rule at all, so that players known as 'kick throughs' could be permanently positioned near the opponents' goal. In 1867 the Sheffield Football Association was formed by a number of clubs in the local area and the Sheffield clubs continued to play by their own rules until they merged with the FA rules in 1877. By the end of the 1850s, many clubs had been formed throughout the English-speaking world, to play various codes of football. (For more details see: Oldest football clubs.) For more information on Football, please visit Wikipedia |
From Wikipedia, the free encyclopedia Baseball Baseball is a team sport in which a player on one team (the pitcher) attempts to throw a hard, fist-sized ball within a zone over home plate while a player on the other team (the batter) attempts to hit the baseball with a tapered, smooth, cylindrical bat that can be made out of either wood (professional baseball) or metal alloys (amateur baseball). A team scores only when batting, by advancing counter-clockwise past a series of four markers called bases arranged at the corners of a diamond. Each base is 90 feet from the previous base (except in amateur baseball). Both "softballs" and "hardballs" fall under the sport named "baseball." The main difference between the two lies in pitching. In softballs, the pitcher delivers the ball with an underhand throw, where in hardballs, the ball is thrown overhand (hardball is traditional baseball). Other differences include ball size (softballs are larger) and field dimensions (softballs are shorter and distance between bases is 60 feet). A view of the playing field at Busch Stadium II in St. Louis, Missouri. Picture of Fenway Park. Part of the "Green Monster" can be seen on the right side of this pictureBaseball is most popular in the Americas and East Asia (although in South America only in the extreme northern portion). In Japan, Puerto Rico, the Dominican Republic, Cuba, Panama, Venezuela, Nicaragua, South Korea, and Taiwan, it is one of the most popular sports. The United States is the birthplace of baseball, where it has long been regarded as more than just a "major sport" - it has been considered, for decades, the national pastime and Major League Baseball has been given a unique monopoly status by the U.S. Congress; the total attendance for Major League games is roughly equal to that of all other American professional team sports combined, this being due to the fact that they play far more games per season (162 regular season and 11 minimum postseason games) than any other sport. Among American television viewers, baseball has arguably been surpassed in popularity (in terms of television ratings) by American football, although again the wide discrepancy in number of games per season makes the sports difficult to compare. Although three of the four most popular sports in North America are ball games (baseball, basketball and American football), baseball's popularity grew so great that the word "ballgame" in the United States almost always refers to a game of baseball, and "ballpark" to a baseball field. Of notable exception is in the south, where "ballgame" is used more frequently in association with the more popular football. 1 History 2 Gameplay 2.1 General structure 2.2 Fielding team 2.2.1 The battery 2.2.2 The infielders 2.2.3 The outfielders 2.2.4 Defensive strategy 2.2.4.1 Pitching 2.2.4.2 Fielding strategy 2.3 Team at bat 2.3.1 Batters and runners 2.3.2 Batting 2.3.3 Baserunning 2.3.4 Batting and base running strategy 2.4 Innings and determining a winner 2.5 Substitutions 2.6 Rosters 3 Other personnel 4 Baseball's unique style 4.1 Time element 4.2 Individual and team 4.3 The uniqueness of each baseball park 5 Statistics 6 Introduction 7 Organized leagues 8 See also 8.1 Culture 8.2 Statistics and lists 9 Footnotes 10 References 11 External links History Main article: History of baseball Baseball is among the most popular team sports in the United States. A unique culture surrounds it, which includes the game itself, the field, the players, the ballparks, and the fans. It remains a sport created in and for simpler times, yet is a complex sport that is greater than any one individual, team, or era. Baseball's current popularity is supposed to be less than that of football; its greater attendance than all other team sports combined (see above) is supposedly a function of its longer season. Yet the 162 game MLB season is only twice that of the NHL or NBA, both of which play 82 game seasons. It's odd that baseball's attendance figures (which reached another record in 2005) are explained away by its longer season, yet the same explanation isn't used to consider why baseball's TV ratings are lower. There are ten times as many baseball than football games in any given year, yet football doesn't get ten times the ratings for nationally televised games, let alone ten times baseball's per-game attendance. Also, the intensity of the fan base must be considered. Even in the South, where football and NASCAR are the apparent kings, baseball books far out-number football books in your local Barnes and Noble. The origins and evolution of the various bat-and-ball games are murky, and many believe that baseball is primarily an American invention. However, many believe that it originated as an adaptation of the game of rounders, vigaro and was also influenced by the rules of cricket. Indeed, the English author Jane Austen specifically mentions the game of baseball in her novel, Northanger Abbey, being played by the protagonist, Catherine Moreland. The book was first written in 1798 and revised until publication in 1803. As far back as the 1870s, American newspapers were referring to baseball as "The National Pastime" or "The National Game." An award-winning account of the origins of the game is David Block's Baseball Before We Knew It: A Search for the Roots of the Game (University of Nebraska Press, 2005). The publisher's description of the book notes that "David Block looks into the early history of the game and of the 150-year-old debate about its beginnings. He tackles one stubborn misconception after another, debunking the enduring belief that baseball descended from the English game of rounders and revealing a surprising new explanation for the most notorious myth of all—the Abner Doubleday–Cooperstown story." In short, the debate on the game's origins may never be settled to everyone's satisfaction. A substantial part of baseball's appeal is that most of the games take place during the warm, relatively leisurely months of the year, which is why many people refer to baseball players as "The Boys of Summer." Baseball is a perennial attraction—summarized below in Baseball's unique style—unlike any other mainstream, American sport. Many people believe that baseball is the ultimate combination of skill, timing, athleticism, and strategy. Yogi Berra (a Hall of Fame baseball player) once said: "Baseball is 90% mental—the other half is physical." The following section on Gameplay provides the rules of game, but the lure of baseball is in its subtleties: situational defense, pitch location, pitch sequence, statistics, ball parks, history, and player personalities. For the avid fan, the game—even during its slowest points—is never boring because of these nuances. Therefore, a full appreciation of baseball naturally requires some knowledge of the rules; it also requires deep observation of those endearing and enduring qualities that give baseball its unique style. Gameplay A simplified version of the rules of baseball is at simplified baseball rules. Also visit www.mlb.com, the official web site of Major League Baseball in the United States, where you can access the complete Official Rules, and view clips of baseball being played during the baseball season (April-October). General structure Diagram of a baseball diamond.Baseball is played between two teams of nine players each on a baseball field, under the authority of one or more officials, called umpires. There are usually four umpires in major league games; up to six (and as few as one) may officiate depending on the league and the importance of the game. There are four bases. Numbered counter-clockwise, first, second and third bases are cushions (sometimes informally referred to as bags) shaped as 15 in (38 cm) squares which are raised a short distance above the ground; together with home plate, the fourth "base," they form a square with sides of 90 ft (27.4 m) called the diamond. Home base (plate) is a pentagonal rubber slab known as simply home. The field is divided into two main sections: The infield, containing the four bases, is for defensive and conversational purposes bounded by the foul lines and the grass line (see figure). However, the infield technically consists of only the area within and including the bases and foul lines. The outfield is the grassed area beyond the infield grass line (for general purposes; see above under infield), between the foul lines, and bounded by a wall or fence. Again, there is a technical difference; properly speaking, the outfield consists of all fair ground beyond the square of the infield and its bases. The area between the foul lines, including the foul lines (the foul lines are in fair territory), is fair territory, and the area outside the foul lines is foul territory. The game is played in nine innings in which each team gets one turn to bat and try to score runs while the other pitches and defends in the field. In baseball, the defense always has the ball -- a fact that differentiates it from most other team sports. The teams switch every time the defending team gets three players of the batting team out. The winner is the team with the most runs after nine innings. In the case of a tie, additional innings are played until one team comes out ahead at the end of an inning (if the visitors are ahead) or in an incomplete inning (if the home team scores to take the lead in its half of an extra inning, the game ends at that point). At the start of the game, all nine players of the home team play the field, while players on the visiting team come to bat one at a time. A batter follows through after swinging at a pitched ball.The basic contest is always between the pitcher for the fielding team, and a batter. The pitcher throws—pitches—the ball towards home plate, where the catcher for the fielding team waits (in a crouched stance) to receive it. Behind the catcher stands the home plate umpire. The batter stands in one of the batter's boxes and tries to hit the ball with a bat. The pitcher must keep one foot in contact with the top or front of the pitcher's rubber—a 24" x 6" (~ 61 cm x 15 cm) plate located atop the pitcher's mound—during the entire pitch, so he can only take one step backward and one forward in delivering the ball. The catcher's job is to receive any BALLS that the batter has and to "call" the game by a series of hand movements that signal to the pitcher what pitch to throw and where. If the pitcher disagrees with the call, he will "shake off" the catcher by shaking his head; he accepts the sign by nodding. The catcher's role becomes more crucial depending on how the game is going, and how the pitcher responds to a given situation. Each pitch begins a new play, which might consist of nothing more than the pitch itself. Each half-inning, the goal of the defending team is to get three members of the other team out. A player who is out must leave the field and wait for his next turn at bat. There are many ways to get batters and baserunners out; some of the most common are catching a batted ball in the air, tag outs, force outs, and strikeouts. After the fielding team has put out three players from the opposing team, that half of the inning is over and the team in the field and the team at bat switch places; there is no upper limit to the number that may bat in rotation before three outs are recorded. Going through the entire order in an inning is referred to as "batting around". It is indicative of a high scoring inning. A complete inning consists of each opposing side having a turn (three outs) on offense. The goal of the team at bat is to score more runs than the opposition; a player may do so only by batting, then becoming a base runner, touching all the bases in order (via one or more plays), and finally touching home plate. To that end, the goal of each batter is to enable baserunners to score or to become a baserunner himself. The batter attempts to hit the ball into fair territory—between the baselines—in such a way that the defending players cannot get them or the baserunners out. In general, the pitcher attempts to prevent this by pitching the ball in such a way that the batter cannot hit it cleanly or, ideally, at all. A baserunner who successfully touches home plate after touching all previous bases in order scores a run. In an enclosed field, a fair ball hit over the fence on the fly is normally an automatic home run, which entitles the batter and all runners to touch all the bases and score. A home run hit with all bases occupied ('bases loaded') is called a grand slam. Fielding team See also: Baseball positions and Baseball positioning The squad in the field is the defensive team; they attempt to prevent the baserunners from scoring. There are nine defensive positions, however, only two of the positions have a mandatory location (pitcher and catcher), the locations of the other seven fielders is not specified by the rules, except that at the moment the pitch is delivered they must be positioned in fair territory and not in the space between the pitcher and the catcher. These fielders often shift their positioning in response to specific batters or game situations, and they may exchange positions with one another at any time. The nine positions are: pitcher, catcher, first baseman, second baseman, third baseman, shortstop, left fielder, center fielder, and right fielder. Scorekeepers label each position with a number starting with the pitcher (1), catcher (2), first baseman (3), second baseman (4), third baseman (5), shortstop (6), left fielder (7), center fielder (8), right fielder (9). This convention was established by Henry Chadwick. The reason the shortstop seems out of order has to do with the way fielders positioned themselves in the early years of the game. The battery The battery is composed of the pitcher, who stands on the rubber of the mound, and the catcher, who squats behind home plate. These are the two fielders who always deal directly with the batter on every pitch, hence the term "battery", coined by Henry Chadwick and later reinforced by the implied comparison to artillery fire. The pitcher's main role is to pitch the ball toward home plate with the goal of getting the batter out. Pitchers also play defense by fielding batted balls, covering bases (for a potential tag out or force out on an approaching runner), or backing up throws. The catcher's main role is to receive the pitch if the batter does not hit it. Together with the pitcher and coaches, the catcher plots game strategy by suggesting different pitches and by shifting the starting positions of the other fielders. Catchers are also responsible for defense in the area near home plate. The infielders The four infielders are the first baseman, second baseman, shortstop, and third baseman. Originally the first, second and third basemen played very near their respective bases, and the shortstop generally played "in" (hence the term), covering the area between second, third, and the pitchers box, or wherever the game situation required. As the game evolved, the fielding positions changed to the now-familiar "umbrella", with the first and third baseman generally positioned a short distance toward second base from their bases, the second baseman to the right side of second base, and the shortstop playing to the left of second base, as seen from the batter's perspective, filling in the gaps. The first baseman's job consists largely of making force plays at first base on ground balls hit to the other infielders. When an infielder picks up a ball from the ground hit by the batter, he must throw it to the first baseman before the batter gets to the base for the batter to be out. The first baseman must be able to catch the ball very well. The first baseman also fields balls hit near first base. The first baseman also has to receive throws from the pitcher in order to tag runners out who have reached base safely. The position is less physically challenging than the other positions, but there is still a lot of skill involved. Infielders don't always make good throws to first base, so it is the first baseman's job to field any ball thrown toward him cleanly. Older players who can no longer fulfill the demands of their original positions also often become first basemen. The second baseman covers the area to the first-base side of second base and provides backup for the first baseman in bunt situations. He also is a cut-off for the outfield. This is when the outfielder doesn't have to throw the full distance from him/her to the base, but just to the cut-off. The shortstop fills the critical gap between second and third bases—where right-handed batters generally hit ground balls—and also covers second or third base and the near part of left field. This player is also a cut-off for the outfield. This position is the most demanding defensively, so a good shortstop doesn't need to necessarily be a good batter. The third baseman's primary requirement is a strong throwing arm, in order to make the long throw across the infield to the first baseman. Quick reaction time is also important for third basemen, as they tend to see more sharply hit balls than the other infielders, thus the nickname for third base as the "hot corner." The outfielders The three outfielders, left fielder, center fielder, and right fielder, are so named from the catcher's perspective looking out onto the field. The right fielder generally has the strongest arm of all the outfielders due to the need to make throws on runners attempting to take third base. The center fielder has more territory to cover than the corner outfielders, so this player must be quick and agile with a strong arm to throw balls in to the infield; as with the shortstop, teams tend to emphasize defense at this position. Also, the center fielder is considered the outfield leader, and left- and right-fielders often cede to his direction when fielding fly balls. Of all outfielders, the left fielder often has the weakest arm, as they generally do not need to throw the ball as far in order to prevent the advance of any baserunners. The left fielder still requires good fielding and catching skills, and tends to receive more balls than the right fielder due to the fact that right-handed hitters, who are much more common, tend to "pull" the ball into left field. The left fielder also backs up third base on pick-off attempts from the catcher. Defensive strategy Pitching The typical motion of a pitcherMain article: Pitching Effective pitching is vitally important to a baseball team, as pitching is the key for the defensive team to retire batters and to preventing runners from getting on base. A full game usually involves over one hundred pitches thrown by each team. However, most pitchers begin to tire before they reach this point. In previous eras, pitchers would often throw up to four complete games (all nine innings) in a week. With new advances in medical research and thus a better understanding of how the human body functions and tires out, starting pitchers tend more often to throw fractions of a game (typically 6 or 7 innings depending on their performance) about every five days (though a few complete games do still occur each year). Multiple pitchers are often needed in a single game, including the starting pitcher and relief pitcher(s). Pitchers are substituted for one another like any other player (see below), and the rules do not limit the number of pitchers that can be used in a game; the only limiting factor is the size of the squad, naturally. In general, starting pitchers are not used in relief situations except sometimes during the post-season when every game is vital. If a game runs into many extra innings, a team may well empty its bullpen. If it then becomes necessary to use a "position player" as a pitcher, major league teams generally have certain players pre-designated as emergency relief pitchers, to avoid the embarrassment of using a less skillful player. In baseball's early years, squads were smaller, and relief pitchers were relatively uncommon, with the starter normally remaining for the entire game unless he was either thoroughly ineffective or became injured; today, with a much greater emphasis on pitch count (100 being the "magic number" in general), over the course of a single game each team will frequently use from two to five pitchers. In the 2005 ALCS, all four of the Chicago White Sox victories were complete games by the starters, a highly noteworthy event in the modern game. Although a pitcher can only take one step backward and one forward while delivering the ball, the pitcher has a great arsenal at his disposal in the variation of location, velocity, movement, and arm location (see types of pitches). Most pitchers attempt to master two or three types of pitches; some pitchers throw up to 6 types of pitches with varying degrees of control. Common pitches include a fastball, which is the ball thrown at just under maximum velocity; a curveball, which is made to curve by rotation imparted by the pitcher; and a change-up, which seeks to mimic the delivery of a fastball but arrives at significantly lower velocity. To illustrate pitching strategy, consider the "fastball/change-up" combination: The average major-league pitcher can throw a fast ball around 90 miles per hour (145 km/h), and a few pitchers have even exceeded 100 miles per hour (161 km/h). The change-up is thrown somewhere between 75 to 85 miles per hour (121 to 137 km/h). Since the batter's timing is critical to hitting a pitch, a batter swinging to hit what looks like a fast ball, would be terribly fooled (swing and miss, hopefully) when the pitch turns out to be a much slower change-up. Some pitchers choose to throw using the 'submarine style,' a very efficient sidearm or near-underhand motion. Pitchers with a submarine delivery are often very difficult to hit because of the angle and movement of the ball once released. Walter Johnson, who threw one of the fastest fast balls in the history of the game, threw sidearm (though not submarine) rather than a normal overhand. True underhanded pitching was outlawed early in baseball history due to the fact that because the underhand motion is a natural motion it puts less stress on the arm and enables the hurler to throw at speeds deemed unfair to the batter. Remember, when baseball first began the pitcher was supposed to "allow" the batter to hit the ball. Fielding strategy Since only the pitcher's and catcher's locations are fixed (the pitcher does sometimes cover 1st base and home plate if the the play pulls the 1st baseman/catcher off the base as the runner approaches and someone needs to cover the base for a play to be made), the other players on the field move around as needed to defend against scoring a run. Many variations of this are possible, as location depends upon the "situation." "Situation" refers to immediate circumstances of play, and includes: the number of outs, the count (balls and strikes) on the batter, the number and speed of runners, the ability of the fielders, the ability of the pitcher, the type of pitch thrown, the inning, home versus visiting team, and others. As the situation dictates, the fielders move to more strategic locations. Common defensive situations include: playing for the bunt, trying to prevent a stolen base (runner advancing to the next base), moving the defensive to a shallow position to throw out a runner at home, playing at "double play depth", moving fielders to locations where hitters are most likely to hit the ball, etc. Team at bat Batters and runners The ultimate goal of the team at bat is to score runs. To accomplish this feat, the team at bat successively (in a predetermined order called a lineup or batting order) sends its nine players to the batter's box (adjacent to home plate) where they become batters. (Each team sets its batting lineup at the beginning of the game. Changes to the lineup are tightly limited by the rules of baseball and must be communicated to the umpires, who have the substitutions announced for the opposing team and fans. See Substitutions below.) A batter's turn at the plate is called a plate appearance. Batters advance to the bases in a variety of ways: hits, walks, hit-by-pitch, and a few others. When the batter hits a fair ball, he must run to first base, and may continue or stop at any base unless he is put out. A successful hit occurs when the batter reaches a base: reaching only first base is a single; reaching second base, a double; third base, a triple; and a hit that allows the batter to touch all bases in order on the same play is a home run, whether or not the ball is hit over the fence. Once a runner is held to a base, he may attempt to advance at any time, but is not required to do so unless the batter or another runner displaces him (called a force play). A batter always drops his bat when running the bases— otherwise, the bat would slow him down and could give rise to a call of fielder to catch it on its descent. A line drive is like a fly ball, but the ball is hit with such force that its trajectory seems level to the ground. A batted ball which is not hit into the air, and which touches the ground within the infield before it can be caught, is called a ground ball. When a ball is hit outside the foul line, it is a foul ball, requiring the batter and all runners to return to their respective bases. Once the batter and any existing runners have all stopped at a base or been put out, the ball is returned to the pitcher, and the next batter comes to the plate. After the opposing team bats in its own order and three more outs are recorded, the first team's batting order will continue again from where it left off. When a runner reaches home plate, he scores a run and is no longer a base runner. He must leave the playing area until his spot in the order comes up again. A runner may only circle the bases once per plate appearance and thus can score no more than a single run. Batting Seven-time MVP Barry Bonds just after swinging at a pitch (photo: Agência Brasil)Main article: Batting (baseball) Each plate appearance consists of a series of pitches, in which the pitcher throws the ball towards home plate while a batter is standing in the batter's box. With each pitch, the batter must decide whether or not to swing the bat at the ball in an attempt to hit it. The pitches arrive quickly, so the decision to swing must be made in less than a tenth of a second, based on whether or not the ball is hittable and in the strike zone, a region defined by the area directly above home plate and between the hollow beneath the batter's knee and the midpoint between the top of the shoulders and the top of the uniform pants. In addition to swinging at the ball, a batter who wishes to put the ball in play may hold his bat over home plate and attempt to tap a pitch lightly; this is called a bunt. On any pitch, if the batter swings at the ball and misses, he is charged with a strike. If the batter does not swing, the home plate umpire judges whether or not the ball passed through the strike zone. If the ball, or any part of it, passed through the zone, it is ruled a strike; otherwise, it is called a ball. The number of balls and strikes thrown to the current batter is known as the count; the count is always given balls first, then strikes (such as 3-2 or "three and two", also known as a "full count," which would be 3 balls and 2 strikes). If the batter swings and makes contact with the ball, but does not put it in play in fair territory—a foul ball—he is charged with an additional strike, except when there are already two strikes. Thus, a foul ball with two strikes leaves the count unchanged. (However, a noted exception to this rule is that a ball bunted foul with two strikes always counts as a strike.) If a pitch is batted foul or fair and a member of the defensive team is able to catch it, before the ball strikes the ground, the batter is declared out. In the event that a bat contacts the ball, but the ball continues sharply and directly to the catcher's mitt and is caught by the catcher, it is a foul tip, which is same as an ordinary strike. When three strikes occur on a batter, it is a strikeout and the batter is automatically out unless the pitch is not caught by the catcher (a violation of the third strike rule[1]). If the catcher drops the third strike the batter is permitted to attempt to advance to first base. In this case, the batter is not out (although the pitcher is awarded a strikeout). The catcher can try to get the batter out by tagging him with the ball or throwing the ball to first base and forcing him out. On the fourth ball the batter becomes a runner, and is entitled to advance to first base without risk of being put out, called a base on balls or a walk (abbreviated BB). If a pitch touches the batter, the umpire declares a hit by pitch (abbreviated HBP) and the batter is awarded first base, unless the umpire determines that the ball was in the strike zone when it hit the batter, or that the batter did not attempt to avoid being hit. In practice, neither exception is ever called unless the batter obviously tries to get hit by the pitch; even standing still in the box will virtually always be overlooked, and the batter awarded first Baserunning Main article: Baserunning Once a batter becomes a runner and reaches first base safely, he is said to be "on" that base until he attempts to advance to the next base, until he is put out, or until the half-inning ends. When comparing two or runners on the basepaths, the runner farther along is called a lead runner or a preceding runner; the other runner is called a trailing runner or a following runner . Runners on second or third base are considered to be in scoring position since ordinary hits, even singles, will often score them. A runner legally touching a base is "safe"—he may not be put out. Runners may attempt to advance from base to base at any time (except when the ball is dead), but must attempt to advance when |forced--when all previous bases are occupied and the batter becomes a runner. When a ball is hit in the air, a fly ball, and caught by the defending team, runners must return and touch the base they occupied at the time of the pitch—called tagging up—after the ball is first touched. Once they do this, they may attempt to advance at their own risk. Only one runner may occupy a base at a time; if two runners are touching a base at once, the trailing runner is in jeopardy and will be out if tagged, unless he was forced--in which case the lead runner is out when tagged for failing to reach his force base. Either such occurrence is very rare. Thus, after a play, at most three runners may be on the basepaths, one on each base--first, second, and third. When three runners are on base, this is called bases loaded. Pick-off attempt on runner (in red) at first baseBaserunners may attempt to advance, or steal a base, while the pitcher is throwing a pitch. The pitcher, in lieu of delivering the pitch, may try to prevent this by throwing the ball to one of the infielders in order to tag the runner; if successful, it is called a pick-off. If the runner attempts to steal the next base but is tagged out before reaching it safely, he is caught stealing. An illegal attempt by the pitcher to throw a runner out, among other pitching violations, is called a balk, allowing the runners to advance one base without risk of being put out. Batting and base running strategy The goal of each batter is to become a base runner himself (usually by a safe hit or a base on balls), or to help move other base runners along. Batters attempt to "read" pitchers through pre-game preparation by studying the tendencies of pitchers and by talking to other batters that previously faced the pitcher. While batting, batters attempt to "read" pitches by looking for clues that the pitcher or catcher reveal. These clues (also referred to as "tipping pitches") include movements of the pitchers arms, shoulders, body, etc, and an attempt to "read" the spin of a ball early in the pitch to anticipate its trajectory. Batters also remain keenly aware of the count during their at bat. When the count is in the batter's favor (like 2-0), the batter is more likely to take a risky swing, but when the count is in the pitcher's favor (like 0-2), the batter will take a more conservative swing. In general, base running is a tactical part of the game requiring good judgment by runners (and their coaches) to assess the risk in attempting to advance. During tag plays, a good slide can affect the outcome of the play. Managers will often simultaneously send a runner and require the batter to swing (a hit-and-run play) in an attempt to advance runners. During the course of play many offensive and defensive players run close to each other, and during tag plays, the defensive player must touch the offensive player. Although baseball is considered a non-contact sport, a runner may be allowed to make potentially dangerous contact with a fielder as part of an attempt to reach a base, unless that fielder is fielding a batted ball. (Noted exceptions to the dangerous contact rule are found throughout amateur competitions, including youth leagues, high school, and college baseball.) A good slide is often more advantageous than such contact, and "malicious" contact by runners is typically prohibited as offensive interference. The most common occurrence of contact of this nature is at home plate between the runner and the catcher, as the catcher is well padded and locked into position on or near the plate, and the runner will often try to knock the ball out of the catchers hand. Since the catcher is seen (symbolically and literally) as the last line of defense, it seems natural that the more physical play happens here. [edit] Innings and determining a winner An inning consists of each team having one turn in the field and one turn to hit, with the visiting team batting before the home team. A standard game lasts nine innings, although some leagues (such as high school baseball) use seven-inning games. The team with the most runs at the end of the game wins. If the home team is ahead after eight-and-a-half innings have been played, it is declared the winner, and the last half-inning is not played. If the home team is trailing or tied in the last inning and they score to take the lead, the game ends as soon as the winning run touches home plate; however, if the last batter hits a home run to win the game, he and any runners on base are all permitted to score. If both teams have scored the same number of runs at the end of a regular-length game, a tie is avoided by the addition of extra innings. As many innings as necessary are played until one team has the lead at the end of an inning. Thus, the home team always has a chance to respond if the visiting team scores in the top half of the inning; this gives the home team a small tactical advantage. In theory, a baseball game could go on forever; in practice, however, they eventually end. In addition to that rule, a game might theoretically end if both the home and away team were to run out of players to substitute (See Substitutions). In Major League Baseball the longest game played was a 26-inning affair between the Brooklyn Robins and Boston Braves on May 1, 1920. The game ended in a 1-1 tie called on account of darkness. In Major League Baseball, games end with tie scores only because conditions have made it impossible to continue play. A tie game does not count as an official game in the standings unless it is finished later or replayed; however, individual player statistics from tie games are counted. Inclement weather may also shorten games, but at least five innings must be played for the game to be considered official; four-and-a-half innings are enough if the home team is ahead. Previously, curfews and the absence of adequate lighting caused more ties and shortened games. Also, with more modern playing surfaces better able to handle light rains, the process for calling or shortening a game due to weather has changed; it is more common than in the past to delay a game as much as 2 hours before a cancellation; also, a delay usually does not occur anymore until the rain is moderate-heavy and/or there is standing water on some part of the playing field. In Japanese baseball, if the score remains tied after nine innings, up to three extra innings may be played before the game is called a tie. Some youth or amateur leagues will end a game early if one team is ahead by ten or more runs, a practice known as the "mercy rule" or "slaughter rule". Rarely, a game can also be won or lost by forfeit. There is a short break between each half-inning during which the new defensive team takes the field and the pitcher warms up. Traditionally, the break between the top half and the bottom half of the seventh inning is known as the seventh-inning stretch. During the "stretch," fans often sing the chorus of "Take Me Out to the Ball Game," although since September 11, 2001, "God Bless America" has become common. Substitutions Each team is allowed to substitute for any player at any time the ball is dead. A batter who replaces another batter is referred to as a pinch hitter; similarly, a pinch runner may be used as a replacement for a baserunner. Any replacement is a permanent substitution; the replaced player may not return to the game. It is common for a pitcher to pitch for several innings and then be removed in favor of a relief pitcher. Because pitching is a specialized skill, most pitchers are relatively poor hitters; it is common to substitute for a pitcher when he is due to bat. This pinch hitter is typically then replaced by a relief pitcher when the team returns to the field on defense, but more complicated substitutions are possible, most notably the double switch. Many amateur leagues allow a starting player who was removed to return to the game in the same position in the batting order under a re-entry rule. Youth leagues often allow free and open substitution to encourage player participation. Most leagues, notably Major League Baseball's American League, allow a designated hitter, a player whose sole purpose is to hit when it would normally be the pitcher's turn. This is not considered a substitution but rather a position, albeit a purely offensive one. A designated hitter does not play in the field on defense and may remain in the game regardless of changes in pitchers. Rosters Main article: Major League Baseball transactions During the course of a game, each baseball team has players that are an active part of the game, called in the game, and players that are not, called on the bench. The players on the bench are needed in case of injuries and to make strategic pitching, fielding, and batting substitutions. To keep the game fair, each team is limited to a fixed number of players. That number is dictated by the rules of the game. In the major leagues, a team may have a maximum of 25 men on a roster from Opening Day until August 31. After that, teams may call up additional personnel, up to a maximum of 40 players on the active roster, with the exception of the postseason, where rosters are fixed at 25 men. Other personnel Each team is run by a manager, whose primary responsibility during the game is to assign players to fielding positions, determine the lineup, deciding how to substitute players, and, most importantly, choosing the course of strategy throughout the game. Managers are also assisted by coaches in helping players to develop their skills. When a team is at-bat, they will position a coach or manager in each coach's box referred to as the first and third base coaches. These coaches must help the players decide whether they should try to run to the next base; also, the coaches will signal plays to the batter and runners. Baseball is unique in that the manager and coaches all wear numbered uniforms similar to those of the players. Any baseball game involves one or more umpires, who make rulings on the outcome of each play. At a minimum, one umpire will stand behind the catcher, to have a good view of the strike zone, and call each pitch a ball or a strike. Additional umpires may be stationed near the bases, thus making it easier to see plays in the field. In Major League Baseball, four umpires are used for each game, one near each base. In the all-star game and playoffs, six umpires are used: one at each base and two in the outfield along either foul line. Another notable role in baseball is that of the official scorer. The results of baseball games are summarized in tables called box scores. The scorer is responsible for a number of judgments that go into the boxscore. For example, if a batted ball is misplayed by a fielder, the scorer may choose to charge the fielder with an error instead of crediting the batter with a hit. Within certain guidelines, the scorer also determines which pitchers are credited with winning and losing the game, and whether a relief pitcher will be awarded a hold or save, specific situations in which a relief pitcher keeps a lead intact for his team. Baseball's unique style Baseball is unique among American sports in several ways. This uniqueness is a large part of its longstanding appeal and strong association with the American psyche. The philosopher Morris Raphael Cohen described baseball as a national religion. Although the following elements all contribute to baseball's uniqueness in American culture, they are all shared by its cousin game cricket. In many Commonwealth nations, cricket and the culture surrounding it hold a similar place and affection to baseball's role in American culture. Time element American football, basketball, ice hockey and soccer all use a clock, and games often end by a team killing the clock rather than competing directly against the opposing team. In contrast, baseball has no clock; a team cannot win without getting the last batter out and rallies are not constrained by time. In recent decades, observers have criticized professional baseball for the length of its games, with some justification as the time required to play a baseball game has increased steadily through the years. One hundred years ago, games typically took an hour and a half to play; in 2004, the average major league baseball game lasted 2 hours and 47 minutes. This is due to longer commercial breaks, increased offense, more pitching changes, and a slower pace of play. In response, Major League Baseball has instructed umpires to be more strict in enforcing speed-up rules and the size of the strike zone. Although the official rules specify that when the bases are empty, the pitcher should deliver the ball within 20 seconds of receiving it (with the penalty of a ball called if he fails to do so), this rule is rarely, if ever, enforced. Individual and team Baseball is fundamentally a team sport—even two or three Hall of Fame-caliber players are no guarantee of a pennant—yet it places individual players under great pressure and scrutiny. The pitcher must make good pitches or risk losing the game; the hitter has a mere fraction of a second to decide what pitch has been thrown and whether or not to swing at it. While their respective managers and/or coaches can sometimes signal players regarding the strategies the manager wants to employ, no one can help the pitcher while he pitches or the hitter while he bats. If the batter hits a line drive, the outfielder, as the last line of defense, makes the lone decision to try to catch it or play it on the bounce. Baseball history is full of heroes and goats—men who in the heat of the moment (the "clutch") distinguished themselves with a timely hit or catch, or an untimely strikeout or error. The uniqueness of each baseball park The main scoreboard at Wrigley Field. This photo was taken on the August 27, 2005 Cubs-Marlins game.Main article: Baseball parks Unlike the majority of sports, baseball parks do not have to follow a strict set of guidelines. With the exception of the strict rules on the dimensions of the infield, discussed above, the official rules simply state that fields built after June 1, 1958 must have a minimum distance of 325 feet (99 m) from home plate to the fences in left and right field and 400 (121 m) feet to center. This rule (a footnote to official rule 1.04) was passed specifically in response to the fence at the Los Angeles Memorial Coliseum, which was 251 feet (77 m) to the left field pole, 1 foot (0.3 m) over the bare minimum required by the rules. However, major league teams often skirt this rule. For example, Minute Maid Park's left field is only 315 feet (96 m), and with a fence much lower than the famous "Green Monster" at Fenway Park. And there are no rules at all regulating the height of "fences, stands or other obstructions", other than the assumption that they exist. Because of this flexibility, there are all sorts of variations in parks, from different lengths to the fences to uneven playing surfaces to massive or minimal amounts of foul territory. All of these factors, as well as local variations in altitude, climate and game scheduling, can affect the nature of the games played at those ballparks, and a park may be referred to as either a "pitcher's park" or a "hitter's park", depending on which side benefits more from the unique factors present. Wrigley Field, strangely enough, can be either, depending on the wind direction at any given time. [edit] Statistics Main article: Baseball statistics As with many sports, and perhaps even more so, statistics are very important to baseball. Statistics have been kept for the Major Leagues since their creation, and presumably statistics were around even before that. General managers, baseball scouts, managers, and players alike study player statistics to help them choose various strategies to best help their team. Traditionally, statistics like batting average for batters—the number of hits divided by the number of at bats—and earned run average—approximately the number of runs given up by a pitcher per nine innings—have governed the statistical world of baseball. However, the advent of sabermetrics has brought an onslaught of new statistics that perhaps better gauge a player's performance and contributions to his team from year to year. Some sabermetrics have entered the mainstream baseball statistic world. On-base plus slugging (OPS) is a somewhat complicated formula that gauges a hitter's performance better than batting average. It combines the hitter's on base percentage—hits plus walks plus hit by pitches divided by plate appearances—with their slugging percentage—total bases divided by at bats. Walks plus hits per inning pitched (or WHIP) gives a good representation of a pitcher's abilities; it is calculated exactly as its name suggests. Also important are more specific statistics for a certain situations. For example, a certain hitter's ability to hit left-handed pitchers might cause his manager to give him more chances to face lefties. Some hitters hit better with runners in scoring position, so an opposing manager, knowing this statistic, might elect to intentionally walk him in order to face a poorer hitter. Introduction 1886 baseball demonstration at Conner Prairie living history museum.Main article: History of Baseball Baseball is thought to be a direct descendant of cricket, rounders, and town ball (which was much like rounders). The first explicit references to baseball appear to come from England. The earliest known mention of the sport is in a 1744 publication, A Little Pretty Pocket-Book by John Newbery. It contains a wood-cut illustration of boys playing "baseball" (showing a similar set-up to the modern game) and a rhymed description of the sport. Also, a British letter dating from 1748 by Lady Hervey describes how the then Prince of Wales diverted his time playing baseball. Another early mention of the game can be found in an 1886 edition of Sporting Life magazine, in a letter from Dr. Matthew Harris of Boston, Massachusetts, formerly of St. Marys, Ontario, Canada, who details a base ball game played in Beachville, Ontario, Canada, on June 4, 1838 -- Militia Muster Day. Alexander Cartwright had a hand in compiling and publishing an early list of rules in 1845 (the so-called Knickerbocker Rules) to meet the demands of the already popular sport, and today's rules of baseball have evolved from them. Professional baseball began in the United States around 1865, and the National League was founded in 1876 as the first true major league, quickly producing famous players such as Honus Wagner. Several other major leagues formed and failed, but the American League, established in 1901 as a major league and originating from the minor Western League (1893), did succeed. While the two leagues were rivals who actively fought for the best players, often disregarding one another's contracts and engaging in bitter legal disputes, a modicum of peace was established in 1903, and they began playing a World Series that year. Compared to modern times, games in the early part of the 20th century were lower scoring and pitchers were more successful. The "inside game", whose nature was to "scratch for runs", was played rather more violently and aggressively than it is today. Ty Cobb said of his era especially, "Baseball is something like a war!" This period, which has since become known as the "dead-ball era", ended in the 1920s with several rule changes that gave advantages to hitters and the rise of the legendary baseball player Babe Ruth, who showed the world what power hitting could produce and thus changed the nature of the game. During the first half of the 20th century, a "gentlemen's agreement" in the form of the baseball color line effectively barred African-American players from the major leagues (though not Native Americans, oddly enough), resulting in the formation of several Negro Leagues. Finally in 1947, Major League Baseball's color barrier was broken when Jackie Robinson was signed by the National League's Brooklyn Dodgers. Although it was not instantaneous, baseball has since become fully integrated. Baseball has often been a barometer of the fabled American "melting pot", as immigrants from different regions have tried to "make good" in various areas including sports. In the 19th century, baseball was populated with many players of Irish or German extraction. A number of Native Americans had successful careers especially in the early 1900s. Italians and Poles appeared on many rosters during the 1920s and 1930s. Black Americans came on strong starting in the late 1940s after the barriers had been lifted, and continue to form a significant contingent. By the 1960s, Hispanics had started to make the scene, and had become a dominant force by the 1990s. In the 21st century, East Asians have been appearing in increasing numbers. The middle of the century led major league baseball to the West of the United States and also became a time when pitchers dominated. Scoring became so low in the American League, due to pitching dominance, that the designated hitter was introduced; this rule now constitutes the primary difference between the two leagues. Despite the popularity of baseball, and the attendant high salaries relative to those of average Americans, the players have become unsatisfied from time to time, as they believed the owners had too much control. Various job actions have occurred throughout the game's history. Players on specific teams occasionally attempted strikes, but usually came back when their jobs were sufficiently threatened. The throwing of the 1919 World Series, the "Black Sox scandal", was in some sense a "strike" or at least a rebellion by the ballplayers against a perceived stingy owner. But the strict rules of baseball contracts tended to keep the players "in line" in general. This began to change in the 1960s when former Steelworkers Union president Marvin Miller became the Baseball Players Union president. The union became much stronger than it had been previously, especially when the reserve clause was effectively nullified in the mid-1970s. A series of strikes and lockouts began in baseball, affecting portions of the 1972 and 1981 seasons and culminating in the infamous strike of 1994 that led to the cancellation of the World Series and carried over into 1995 before it was finally settled. The players typically always got what they demanded, but the popularity of baseball diminished greatly as a result of the players' actions, and fans were slow to return. Cal Ripken's record-breaking 2131st consecutive game in 1995 was a feel-good moment that helped boost interest in the sport. The great home run race of 1998 between Mark McGwire and Sammy Sosa really turned things around, captivating fans all summer. As with other times when adversity threatened the game, positive on-field events had triggered a renewed surge in baseball's popularity in America. Professional baseball leagues began to form in countries outside of America in the 1920s and 1930s, including the Netherlands (formed in 1922), Japan (1936), and Australia (1934). Today, Venezuela (1945), the whole of Europe (1953), Italy (1948), Korea (1982), Taiwan (1990), and mainland China (2003) all have professional leagues as well (however, the leagues in Australia, Italy and the United Kingdom have generally had a niche appeal compared to the leagues in Asia and Venezuela and only now is the sport beginning to broaden in scope in those nations, most notably in Australia, who won a surprise silver medal in the 2004 Olympic Games). Israel is trying to form a professional baseball league with the help of American emigres. Canada has a franchise in Major League Baseball as well. Competition between national teams, such as in the World Cup of Baseball and the Olympic baseball tournament, has been administered by the International Baseball Federation since its formation in 1938. As of 2004, this organization has 112 member countries. The new World Baseball Classic, first held in March, 2006, seems likely to have a much higher profile than previous tournaments, owing to the participation for the first time of a significant number of players from the United States Major Leagues. The 117th meeting of the International Olympic Committee, held in Singapore in July 2005, voted not to hold baseball and softball tournaments at the 2012 Summer Olympic Games, but they will remain an Olympic sport during the 2008 Summer Olympic Games, and will be put to vote again for each succeeding Summer Olympics. The elimination of baseball and softball from the 2012 Olympic program enabled the IOC to consider adding two other sports to the program instead, but no other sport received a majority of votes favoring its inclusion. While baseball's lack of major appeal in a significant portion of the world was a factor, a more important factor was the unwillingness of Major League Baseball to have a break during the Games so that its players could participate, something that the National Hockey League now does during the Winter Olympic Games. Organized leagues Baseball is played at a number of levels, by amateur and professionals, and by the young and the old. Youth programs use modified versions of adult and professional baseball rules, which may include a smaller field, easier pitching (from a coach, a tee, or a machine), less contact, base running restrictions, limitations on innings a pitcher can throw, liberal balk rules, and run limitations, among others. Since rules vary from location-to-location and among the organizations, coverage of the nuances in those rules is beyond this article. For more information on Baseball, please visit Wikipedia |
From Wikipedia, the free encyclopedia Basketball Sara Giauro shoots a three-point shot, FIBA Europe Cup for Women Finals 2005For other uses, see Basketball (disambiguation). Basketball is a sport in which two teams of five players each try to score points on one other by shooting a ball through a hoop (the basket) under organized rules. Since its invention in Springfield, Massachusetts in 1891, it has developed to become a truly international sport. Organized league play originated in the YMCA and early leagues were formed in colleges. Basketball eventually became a professional sport. Even though it was originally an American sport, it quickly spread internationally and outstanding players and teams are found today all over the world. Basketball is primarily an indoor sport, played on a basketball court. Points are scored for passing the ball through the basket from above; the team with more points at the end of the game wins. The ball can be advanced on the court by bouncing it (dribbling) or passing it between teammates. Disruptive physical contact (fouls) is not permitted and there are restrictions on how the ball can be handled (violations). Through time, basketball has developed to involve common techniques of shooting, passing and dribbling, as well as players' positions, and offensive and defensive structures. While competitive basketball is carefully regulated, numerous variations of basketball have developed for casual play. Basketball is also a popular spectator sport. 1 History 1.1 Early basketball 1.2 College basketball and early leagues 1.3 U.S. high school basketball 1.4 National Basketball Association 1.5 International basketball 2 Rules and regulations 2.1 Playing regulations 2.2 Equipment 2.3 Violations 2.4 Fouls 3 Common techniques and practices 3.1 Positions and structures 3.2 Shooting 3.3 Passing 3.4 Dribbling 3.5 Height 4 Variations and similar games 5 References 6 See also 7 External links History Early basketball Basketball is unique in that it was invented by one person, rather than evolving from a different sport. In early December 1891, Dr. James Naismith, a Canadian-born physician and minister on the faculty of a college for YMCA professionals (today, Springfield College) in Springfield, Massachusetts, sought a vigorous indoor game to keep young men occupied during the long New England winters. Legend has it that, after rejecting other ideas as either too rough or poorly suited to walled-in gymnasiums, he wrote the basic rules, and nailed a peach basket onto the 10 foot (3.05 m) elevated track. Women's basketball began in 1892, at Smith College, when Senda Berenson, a physical education teacher, modified Naismith's rules for women. The first official basketball game was played in the YMCA gymnasium on January 20, 1892 with nine players, on a court just half the size of a present-day NBA court. "Basket ball", the name suggested by one of Naismith's students, was popular from the beginning. Basketball's early adherents were dispatched to YMCAs throughout the United States, and it quickly spread through the country. By 1896, it was well established at several women's colleges. While the YMCA was responsible for initially developing and spreading the game, within a decade, it discouraged the new sport, as rough play and rowdy crowds began to detract from the YMCA's primary mission. However, other amateur sports clubs, colleges, and professional clubs quickly filled the void. In the years before World War I, the Amateur Athletic Union and the Intercollegiate Athletic Association (forerunner of the NCAA) vied for control over the rules for the game. Basketball was originally played with a soccer ball. The first balls made specifically for basketball were brown, and it was only in the late 1950s that Tony Hinkle, searching for a ball that would be more visible to players and spectators alike, introduced the orange ball that is now in common use. College basketball and early leagues Kent Benson of Indiana University Bloomington takes a hook shot.Naismith and Berenson were instrumental in establishing college basketball. Naismith coached at University of Kansas for six years before handing the reins to renowned coach Phog Allen. Naismith's disciple Amos Alonzo Stagg brought basketball to the University of Chicago, while Adolph Rupp, a student of Naismith's at Kansas, enjoyed great success as coach at the University of Kentucky. In 1892, University of California and Miss Head's School, played the first women's inter-institutional game. Berenson's freshmen played the sophomore class in the first women's collegiate basketball game at Smith College, March 21, 1893. The same year, Mount Holyoke and Sophie Newcomb College (coached by Clara Gregory Baer) women began playing basketball. By 1895, the game had spread to colleges across the country, including Wellesley, Vassar and Bryn Mawr. The first intercollegiate women's game was on April 4, 1896. Stanford women played Berkeley, 9-on-9, ending in a 2-1 Stanford victory. In 1901, colleges, including the University of Chicago, Columbia University, Dartmouth College, University of Minnesota, the U.S. Naval Academy, the University of Utah and Yale University began sponsoring men's games. By 1910, frequent injuries on the men's courts prompted President Roosevelt to suggest that college basketball form a governing body. And the Intercollegiate Athletic Association (IAA) was created. Teams abounded from through the 1920s. There were hundreds of men's professional basketball teams in towns and cities all over the United States and little organization of the professional game. Players jumped from team to team and teams played in armories and smoky dance halls. Leagues came and went. And barnstorming squads such as the Original Celtics and two all African American teams, the New York Renaissance Five ("Rens") and (still in existence as of 2006) the Harlem Globetrotters played up to two hundred games a year on their national tours. Women's basketball was more structured. In 1905, the National Women's Basketball Committee's Executive Committee on Basket Ball Rules was created by the American Physical Education Association. These rules called for six to nine players per team and 11 officials. The International Women's Sports Federation (1924) included a women's basketball competition. 37 women's high school varsity basketball or state tournaments were held by 1925. And in 1926, the Amateur Athletic Union backed the first national women's basketball championship, complete with men's rules. The first women's AAU All-America team was chosen in 1929. Women's industrial leagues sprang up throughout the nation, producing famous athletes like Babe Didrikson of the Golden Cyclones and the All American Red Heads Team who competed against men's teams, using men's rules. By 1938, the women's national championship changed from a three-court game to two-court game with six players per team. The first men's national championship tournament, the National Invitation Tournament (NIT) in New York, was organizied in 1938. College basketball was rocked by gambling scandals from 1948 to 1951, when dozens of players from top teams were implicated in match fixing and point shaving. Partially spurred by an association with cheating, the NIT lost support to the NCAA national tournament. Today, the NCAA men's and women's "March Madness" tournaments are rivaled only by the MLB World Series and the NFL Super Bowl in the American sports psyche. U.S. high school basketball Before widespread school district consolidation, most United States high schools were far smaller than their present day counterparts and during the first decades of the 20th century basketball quickly became the ideal interscholastic sport due to its modest equipment and personnel requirements. In the days before widespread television coverage of professional and college sports, the popularity of high school basketball was unrivaled in many parts of America. Today virtually every high school in the United States fields a basketball team in varsity competition, and its popularity remains high, both in rural areas where they carry the identification of the entire community, as well as at some larger schools known for their basketball teams where many players go on to participate at higher levels of competition after graduation. In the 2003–04 season, 1,002,797 boys and girls represented their schools in interscholastic basketball competition, according to the National Federation of State High School Associations. The states of Illinois, Indiana and Kentucky are particularly well known for their residents' devotion to high school basketball; the critically acclaimed film Hoosiers shows high school basketball's depth of meaning to these rural communities. In fact, the term "March Madness" was first used to describe the Illinois high school basketball tournament. National Basketball Association In 1946, the National Basketball Association (NBA) was formed, organizing the top professional teams and leading to greater popularity of the professional game. An upstart organization, the American Basketball Association, emerged in 1967 and briefly threatened the NBA's dominance until the rival leagues merged in 1976. Today the NBA is the top professional basketball league in the world in terms of notoriety, salaries, talent, and level of competition. The NBA has featured many famous players, including George Mikan, the first dominating "big man"; ball-handling wizard Bob Cousy and defensive genius Bill Russell of the Boston Celtics; Wilt Chamberlain, who originally played for the barnstorming Harlem Globetrotters; all-around stars Oscar Robertson and Jerry West; more recent big men Kareem Abdul-Jabbar and Bill Walton; playmaker John Stockton; and the four players who many credit with ushering the professional game to its highest level of popularity: Julius Erving, Larry Bird, Magic Johnson, and [[Michael Jordan]). The NBA-backed Women's National Basketball Association (WNBA) began 1997. Though it had an insecure opening season, several marquee players (Sheryl Swoopes, Lisa Leslie and Sue Bird among others) helped the league's popularity and level of competition. Other professional women's basketball leagues in the United States have folded in part because of the popularity of the WNBA. In 2001, the NBA formed a developmental league, the NBDL. The league currently has 8 teams, but will add 7 more for the 2006-2007 season. International basketball A basketball game at Edwards Air Force BaseThe International Basketball Federation was formed in 1932 by eight founding nations: Argentina, Czechoslovakia, Greece, Italy, Lithuania, Portugal, Romania and Switzerland. At this time, the organization only oversaw amateur players. Its acronym, in French, was thus FIBA; the "A" standing for amateur. Basketball was first included in the Olympic Games in 1936, although a demonstration tournament was held in 1904. This competition has usually been dominated by the United States, whose team has won all but three titles, the first loss in a controversial final game in Munich in 1972 against the Soviet Union. In 1950 the first Basketball World Championship for men was held in Argentina. Three years later, the first World Championships for women were held in Chile. Women's basketball was added to the Olympics in 1976, with teams such as Brazil and Australia rivaling the American squads. FIBA dropped the distinction between amateur and professional players in 1989, and in 1992, professional players played for the first time in the Olympic Games. The United States' dominance briefly resurfaced with the introduction of their Dream Team. However, with developing programs elsewhere, other national teams have now caught up with the United States. A team made entirely of NBA players finished sixth in the 2002 World Championships in Indianapolis, behind Serbia and Montenegro, Argentina, Germany, New Zealand and Spain. In the 2004 Summer Olympics, the United States suffered its first Olympic loss while using professional players, falling to the Puerto Rican national basketball team and eventually came in third after Argentina and Italy. Worldwide, basketball tournaments are held for boys and girls of all age levels, from five- and six-year-olds (called biddy-biddy), to high school, college, and the professional leagues. The global popularity of the sport is reflected in the nationalities represented in the NBA. Players from all over the globe can be found in NBA teams. Steve Nash, who won the 2005 and 2006 NBA MVP award as the Most Valuable Player in the NBA, is a South African-born Canadian player. Dallas Mavericks superstar Dirk Nowitzki is German.All-Star Pau Gasol of the Memphis Grzzlies is from Spain The San Antonio Spurs feature three stars from outside the United States: Tim Duncan of the Virgin Islands, Manu Ginobili of Argentina, and Tony Parker of France. (Duncan competes for the United States internationally.) The all-tournament team at the most recent Basketball World Championship held in 2002 in Indianapolis demonstrates the globalization of the game equally dramatically. The team featured Nowitzki, Ginobili, Peja Stojakovic of Serbia and Montenegro, Yao Ming of China, and Pero Cameron of New Zealand; all except Cameron were or became NBA players. Rules and regulations Main article: Rules of basketball Measurements and time limits discussed in this section often vary among tournaments and organizations; international and NBA rules are used in this section. The object of the game is to outscore one's opponents by throwing the ball through the opponents' basket from above while preventing the opponents from doing so on their own. An attempt to score in this way is called a shot. A successful shot is worth two points, or three points if it is taken from beyond the three-point arc which is 6.25 meters (20 ft 6 in) from the basket in international games and 23 ft 9 in (7.24 m) in NBA games. Playing regulations Games are played in four quarters of 10 (international) or 12 minutes (NBA). Fifteen minutes are allotted for a half-time break, and two minutes are allowed at the other breaks. Overtime periods are five minutes long. Teams exchange baskets for the second half. The time allotted is actual playing time; the clock is stopped while the play is not active. Therefore, games generally take much longer to complete than the allotted game time, typically about two hours. Five players from each team may be on the court at one time. Teams can have up to seven substitutes. Substitutions are unlimited but can only be done when play is stopped. Teams also have a coach, who oversees the development and strategies of the team, and other team personnel such as assistant coaches, managers, statisticians, doctors and trainers. For both men's and women's teams, a standard uniform consists of a pair of shorts and a tank top with a clearly visible number, unique within the team, printed on both the front and back. Players wear high-top sneakers that provide extra ankle support. Typically, team names, players' names and sometimes sponsors are printed on the uniforms. A limited number of time-outs, clock stoppages requested by a coach for a short meeting with the players, are allowed. They generally last no longer than one minute unless, for televised games, a commercial break is needed. The game is controlled by the officials consisting of the referee, one or two umpires and the table officials. The table officials are responsible for keeping track of each teams scoring, timekeeping, individual and team fouls, player substitutions, team possession arrow, and the shot clock. Equipment A basketball. A diagram of a FIBA basketball court.The only essential equipment in basketball is the ball and the court: a flat, rectangular surface with baskets at opposite ends. Competitive levels require the use of more equipment such as clocks, scoresheets, scoreboards, alternating possession arrows, and whistle operated stop-clock systems. The men's ball's circumference is about 30 inches (76 cm) and weighs about 1 lb 5 oz (600 g). The women's ball's circumference is about 29 inches (73 cm) and weighs about 1 lb 3 oz (540 g). A regulation basketball court in international games is 28 by 15 meters (approx. 92 by 49 ft) and in the NBA is 94 by 50 feet (29 by 15 m). Most courts are made of wood. A cast-iron basket with net and backboard hang over each end of the court. At almost all levels of competition, the top of the rim is exactly 10 feet (3.05 m) above the court and 4 feet (1.2 m) inside the endline. While variation is possible in the dimensions of the court and backboard, it is considered important for the basket to be the correct height; a rim that is off by but a few inches can have an adverse effect on shooting. Violations The ball may be advanced toward the basket by being shot, passed between players, thrown, tapped, rolled or dribbled (bouncing the ball while running). The ball must stay within the court; the last team to touch the ball before it travels out of bounds forfeits possession. The ball-handler may not move both feet without dribbling, known as travelling, nor may he dribble with both hands or catch the ball in between dribbles, a violation called double-dribbling. A player's hand must remain on top of the ball while dribbling, failure to do so is known as carrying the ball. A team, once having established ball control in the front half of the court, may not return the ball to the backcourt. The ball may not be kicked nor struck with the fist. A violation of these rules results in loss of possession, or, if committed by the defense, a reset of the shot clock. There are limits imposed on the time taken before progressing the ball past halfway (8 seconds in international and NBA), before attempting a shot (24 seconds), holding the ball while closely guarded (5 seconds), and remaining in the restricted area (the lane, or "key") (3 seconds). These rules are designed to promote more offense. No player may interfere with the basket or ball on its downward flight to the basket, or while it is on the rim (or, in the NBA, while it is directly above the basket), a violation known as goaltending. If a defensive player goaltends, the attempted shot is considered to have been successful. If a teammate of the shooter goaltends, the basket is cancelled and the team loses possession. [edit] Fouls Main articles: Personal foul, Technical foul An attempt to unfairly disadvantage an opponent through personal contact is illegal and is called a foul. These are most commonly committed by defensive players; however, they can be committed by offensive players as well. Players who are fouled either receive the ball to pass inbounds again, or receive one or more free throws if they are fouled in the act of shooting, depending on whether the shot was successful. One point is awarded for making a free throw, which is attempted from a line 4.5 metres (15 feet) from the basket. There is some discretion with the referee when calling a foul — referees consider if there was unfair advantage gained, e.g. if a player were to gain possession unfairly, sometimes making fouls controversial calls. The calling of a foul can vary between games, leagues and even between referees. A player or coach who shows poor sportsmanship, for instance, by arguing with a referee or by fighting with another player, can be charged with a technical foul. The penalty involves free throws and varies between leagues. Repeated incidents can result in disqualification. Blatant fouls with excessive contact or that are not an attempt to play the ball are called unsportsmanlike fouls (or flagrant fouls in the NBA) and incur a harsher penalty; in some rare cases a disqualifying foul will require the player to leave the playing area, known as an ejection. If a team surpasses a preset limit of team fouls in a given period (quarter or half) – four for international and NBA games – the opposing team is awarded one or two free throws on all subsequent fouls for that period, the number depending on the league. A player who commits five fouls, including technical fouls, in one game (six in some professional leagues, including the NBA) is not allowed to participate for the rest of the game, and is described as having "fouled out". Common techniques and practices Positions and structures Basketball positions in the offensive zoneAlthough the rules do not specify any positions whatsoever, they have evolved as part of basketball. During the first five decades of basketball's evolution, two guards, two forwards, and one center were used. Since the 1980s, more specific positions have evolved, namely: point guard: organises the team's offense by controlling the ball and making sure that it gets to the right player at the right time shooting guard: creates a high volume of shots on offense; guards the opponent's best perimeter player on defense small forward: often primarily responsible for scoring points via cuts to the basket and dribble penetration; on defense seeks rebounds and steals, but sometimes plays more actively than that power forward: plays offensively often with his back to the basket; on defense, plays under the basket (in a zone defense) or against the opposing power forward (in man-to-man defense) center: uses size, either to score (on offense) or to protect the basket closely (on defense) The above descriptions are flexible. On some occasions, teams will choose to use a three guard offense, replacing one of the forwards or the center with a third guard. The most commonly interchanged positions are point guard and shooting guard, especially if both players have good leadership and ball handling skills. There are two main defensive strategies: zone defense and man-to-man defense. Zone defense involves players in defensive positions guarding whichever opponent is in their zone. In man-to-man defense, each defensive player guards a specific opponent and tries to prevent him from taking action. Variations of these two main structures are also used. Offensive plays are more varied, normally involving planned passes and movement by players without the ball. A quick movement by an offensive player without the ball to gain an advantageous position is a cut. A legal attempt by an offensive player to stop an opponent from guarding a teammate, by standing in the defender's way such that the teammate cuts next to him, is a screen or pick. The two plays are combined in the pick and roll, in which a player sets a pick and then "rolls" away from the pick towards the basket. Screens and cuts are very important in offensive plays; these allow the quick passes and teamwork which can lead to a successful basket. Teams almost always have several offensive plays planned to ensure their movement is not predictable. On court, the point guard is usually responsible for indicating which play will occur. Defensive and offensive structures, and positions, are more emphasized in higher levels in basketball; it is these that a coach normally requests a time-out to discuss. Shooting Player releases a short jump shot, while her defender is either knocked down, or trying to "take a charge."Shooting is the act of attempting to score points by throwing the ball through the basket. While methods can vary with players and situations, the most common technique can be outlined here. The player should be positioned facing the basket with feet about shoulder-width apart, knees slightly bent, and back straight. The player holds the ball to rest in the dominant hand's fingertips (the shooting arm) slightly above the head, with the other hand on the side of the ball. To aim the ball, the player's elbow should be aligned in the direction of the basket. The ball is shot by bending and extending the knees and extending the shooting arm to become straight; the ball rolls off the finger tips while the wrist completes a full downward flex motion. Generally, the non-shooting arm is used only to guide the shot, not to power it. Players often try to put a steady backspin on the ball to deaden its impact with the rim. The ideal trajectory of the shot is somewhat arguable, but generally coaches will profess proper arch. Most players shoot directly into the basket, but in certain situations the shooter may use the backboard to redirect the ball into the basket. The two most common shots that use the above described set up are the set shot and the jump shot. The set shot is taken from a standing position, with neither foot leaving the floor, typically used for free throws. The jump shot is taken while in mid-air, near the top of the jump. This provides much greater power and range, and it also allows the player to elevate over the defender. Another common shot is called the layup. This shot requires the player to be in motion toward the basket, jumping and "laying" the ball "up", and into the basket, typically off the backboard (the backboard-free, underhand version is called a finger roll). The most crowd-pleasing, and typically highest-percentage accuracy shot is the slam dunk, in which the player jumps very high, and throws the ball downward, directly through the hoop. The best shooters have good coordination, balance, courage and are well practiced. Realizing a shooting opportunity and using it are as important as basic technique; top players at the professional level rarely miss when given an unguarded look at the basket. Passing Carlos Arroyo shown here with the Utah Jazz, left, passes to a teammate.A pass is a method of moving the ball between players. Most passes are accompanied by a step forward to increase power and are followed through with the hands to ensure accuracy. One of the most basic passes is the chest pass. The ball is passed directly from the passer's chest to the receiver's chest. A properly performed chest pass consists of an outward snap of the thumbs to add more velocity. This has the advantage that it takes the least time to complete, as the passer tries to pass as directly straight as possible. Another type of pass is the bounce pass. In this pass, the ball bounces about two-thirds of the way from the passer. Like the chest pass, it is passed from the passer's chest to the receiver's chest, and it is passed as directly as possible, for example, there should be no downward motion of the ball between the bounce and the time the receiver catches it. In this way, it is completed in the smallest amount of time possible for this pass. It does take longer to complete than the chest pass, but it is more difficult for the opposing team to intercept (kicking the ball deliberately is a violation). Thus, in crowded moments, or to pass the ball around a defender, this pass is often used. The overhead pass is used to pass the ball over a defender. The ball is passed with the ball beginning behind the passer's head and being released as it passes above the passer's head. The most important aspect of a good pass is that it is difficult for the defense to intercept. Good passers can pass the ball with great accuracy and velocity and choose their targets well. Dribbling U.S. Naval Academy ("Navy") player, left, attempts to dribble past U.S. Military Academy ("Army") defenderDribbling is the act of bouncing the ball continuously, and is a requirement for a player to take steps with the ball. To dribble, a player pushes the ball down towards the ground rather than patting it; this ensures greater control. When dribbling past an opponent, the dribbler should dribble with the hand farthest from the opponent, making it more difficult for the defensive player to get to the ball. It is therefore important for a player to be able to dribble competently with both hands. Good dribblers (or "ball handlers") tend to bounce the ball low to the ground, reducing the travel from the floor to the hand, making it more difficult to "steal" the ball. Additionally, good ball handlers frequently dribble behind their backs, between their legs, and change hands and directions of the dribble frequently, making a less predictable dribbling pattern that is more difficult to defend. A skilled player can dribble without watching the ball, using the dribbling motion or peripheral vision to keep track of the ball's location. By not having to focus on the ball, a player can look for teammates or scoring opportunities, as well as avoid the danger of someone stealing the ball from them. Height At the professional level, most male participants are above 1.90 meters (6 ft 3 in) and most women are above 1.70 meters (5 ft 7 in). Guards, for whom physical coordination and ball-handling skills are of greater importance, tend to be the smallest players. Forwards in the men's professional leagues are almost all 2 meters (6 ft 6 in) or taller. Most centers are over 2.1 meters (6 ft 10.5 in) tall. The tallest players ever to play in the NBA, Manute Bol and Gheorghe Muresan, were 2.31 m (7 ft 7 in). Currently, the tallest NBA player is Yao Ming, who stands at 2.29 m (7 ft 6 in). The shortest player ever to play in the NBA is Muggsy Bogues at 1.60 meters (5 ft 3 in). Other shorter players have also experienced success at the professional level. Anthony "Spud" Webb was just 5 feet 7 inches (1.70 m) tall, but had a 42-inch (1.07 m) vertical leap, giving him significant height when jumping. Currently the shortest player in the NBA is Earl Boykins at 5 feet 5 inches (1.65 m). Variations and similar games Main article: Variations of basketball Variations of basketball are activities based on the game of basketball, utilizing common basketball skills and equipment (primarily the ball and basket). Some variations are only superficial rules changes, while others are distinct games with varying degrees of basketball influences. Other variations include children's games, contests or activities intended to help the player reinforce skills, which may or may not have a competitive aspect. Most of the variations are played in informal settings without referees or strict rules. Perhaps the single most common variation is the half court game. Only one basket is used, with the requirement that the ball be "cleared" - passed or dribbled outside the half-court or three-point line - whenever possession of the ball changes. Half-court games generally require less cardiovascular stamina, as they eliminate the need for players to run back and forth from one end of the court to the other. Half-court games also double the number of players that can utilize a court, and thus are sometimes required by the owner of a busy facility. For more information on Basketball, please visit Wikipedia |
From Wikipedia, the free encyclopedia Horse Racing A horse race at Del Mar.Horse racing is an equestrian sport which has been practiced over the centuries; the chariot races of Roman times are an early example, as is the contest of the steeds of the god Odin and the giant Hrungnir in Norse mythology. It is often inextricably associated with gambling, the activity of wagering on the outcome of a race. 1 Forms of horse racing 2 Horse racing in North America 3 Horse racing in Australia 4 Horse racing in Europe 5 Pedigree 6 Betting Forms of horse racing For more details on this topic, see Harness racing and Thoroughbred horse racing. The principal form of horse racing, which is popular in many parts of the world, is thoroughbred racing. Harness racing is somewhat popular in the United States, Canada, Australia, France, Italy and Scandinavia, and to a lesser extent elsewhere. Quarter horse racing is also popular in the United States. The breeding, training and racing of horses in many countries is now a significant economic activity as, to a greater extent, is the gambling industry which is largely supported by it. Exceptional horses can win millions of dollars and make millions more by providing stud services, such as horse breeding. Horse racing in North America Monmouth Racetrack in New Jersey in May 2005.The style of racing, the distances and the type of events varies very much by the country in which the race is occurring, and many countries offer different types of horse races. In the United States, races can occur on flat surfaces of either dirt or grass, generally thoroughbred racing; other tracks offer quarter horse racing and harness racing, or combinations of these three types of racing. Racing with other breeds, such as Arabian horse racing, is found on a limited basis. American thoroughbred races are run at a wide variety of distances, most commonly from 4.5 furlongs (905 m) to 1½ miles (2414 m); with this in mind, breeders of thoroughbred race horses are able to breed horses to excel at a particular distance (see Dosage Index). The high point of US horse racing has traditionally been the Kentucky Derby which, together with the Preakness Stakes and the Belmont Stakes, form the Triple Crown for three-year-olds. However, in recent years the Breeders' Cup races, held at the end of the year, have been challenging the Triple Crown events, held early in the year, as determiners of the three-year-old champion. They also have an important effect on the selection of other annual champions. The corresponding standard-bred event is the Breeders' Crown. There are also a Triple Crown of Harness Racing for Pacers and a Triple Crown of Harness Racing for Trotters. American betting on horse racing is sanctioned and regulated by state governments, almost always through legalized parimutuel gambling. Thoroughbred horse racing in the United States has its own Hall of Fame for horses, jockeys, and trainers. The most famous horses from Canada are Northern Dancer, who after winning the Kentucky Derby and Preakness went on to become the most successful Thoroughbred sire ever, and his son Nijinsky II. In Canada, however, harness racing is more popular than Thoroughbred racing. Woodbine Racetrack in Toronto, home of the Queen's Plate, Canada's premier thoroughbred stakes race, and the North America Cup, Canada's premier standard-bred stakes race, is the only race track in North America which stages Thoroughbred and Standard-bred (harness) meetings on the same day. The North America Cup has the largest purse of any Canadian horse race. Horse racing in Australia For more details on this topic, see Horseracing in Australia. In Australia, the most famous horse is Phar Lap. Cardigan Bay, a pacing horse from New Zealand, who enjoyed great success at the highest levels of American harness racing in the 1960s. Racing in Australasia has enjoyed great success with races such as the Melbourne Cup, which has recently been attracting many international entries. Horse racing in Europe For more details on this topic, see Horseracing in the United Kingdom. In the United Kingdom, there are races which involve obstacles (either hurdles or fences) called National Hunt racing and those which are unobstructed races over a given distance (flat racing). The UK has provided many of the sport's greatest ever jockeys, most notably Gordon Richards. See also United Kingdom horse-racing. In Ireland, noted for its racing history, the Derby-winning thoroughbred Shergar was kidnapped on February 8, 1983. He has never been found. The multiple Gold Cup winner Best Mate also hails from Ireland, while the great Red Rum was bred there, before moving across the Irish Sea to be trained. Pedigree For more details on this topic, see Horse breeding. While the attention of horse racing fans and the media is focused almost exclusively on the horse's performance on the racetrack, or for male horses possibly its success as a sire, little publicity is given to brood mares. Such is the case of La Troienne, one of the most important mares of the 20th century to whom many of the greatest thoroughbred champions, and dams of champions, can be traced. For more information on Horse Racing, please visit Wikipedia |
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